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Liquid Metal King Slime
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 PostMon Mar 09, 2009 6:18 pm
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Even though I lost, this battle was really fun. We went on for a long time!
Liquid Metal Slime
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 PostMon Mar 09, 2009 6:27 pm
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James Paige wrote:
Even though I lost, this battle was really fun. We went on for a long time!


Wow, that's really impressive as well as totally awesome Surprised
♪♪♪ Du du duuuu ♪♪♪
Liquid Metal King Slime
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 PostMon Mar 09, 2009 6:30 pm
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Quote:
Even though I lost, this battle was really fun. We went on for a long time!


Agreed

On a similar note this battle was also alot of fun. however, the rematch certainly lacked luster
A Scrambled Egg
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 PostTue Mar 10, 2009 10:02 pm
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Quote:
Surlaw rolls into a ball and barrels towards slimeself!

Surlaw takes 95 damage!

James Paige takes 137 damage!

How am I this stupid
Super Walrus Land: Mouth Words Edition
Metal Slime
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 PostWed Mar 11, 2009 12:26 am
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Rock & Roll Sentai wrote:
Hey, the description on the Victory Sword says it raises MP generation by 5. Looking at #390, my regeneration rate is 25, exactly enough to use Split Splat each turn. The thing is, doing the math, 25 is what I'd get out of my 125 Int (120 base + 5 from Knight's Helm).

What happened to the 5 MP from the Victory Sword?

Hey, Moogs, still waiting on an official answer to this guy.
Super Slime
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 PostWed Mar 11, 2009 12:41 am
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Oh, right.

Turns out you're right. I should've set the effect to infinite duration instead of 0; effectively, you get 5 MP at the beginning of battle instead of each turn. Changed it now, but it won't be retroactive.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Metal Slime
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 PostSat Mar 21, 2009 9:58 pm
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487: I've been so busy trying to paralyze James that I didn't even notice until after I finally did (three tries! what the hell) that he's got Dispel Spray!
Well, at least that's one turn he won't be able to use Bowl Over...
Liquid Metal Slime
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 PostSat Mar 28, 2009 3:04 pm
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Wow, the Angel Bracer is pretty neat.
I'm kind of surprised that no one's bothered with it yet Surprised

Onion mail, not so much.

http://www.slimesalad.com/forum/viewtopic.php?t=1149

Uh...The Judge...
Is turning me into a zombie while I'm still alive... Zombie

[Edit] Oh, Angels aren't living T_T
♪♪♪ Du du duuuu ♪♪♪
Super Slime
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 PostSat Mar 28, 2009 6:04 pm
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Wow, that's seriously wrong...


but really funny
Mega Tact v1.1
Super Penguin Chef
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Metal Slime
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 PostSat Mar 28, 2009 8:54 pm
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The Judge is really good at what he does!
Super Slime
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 PostWed Apr 01, 2009 6:24 pm
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The thing where the guy with the highest base Agi starts a match is fixed.
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Liquid Metal King Slime
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 PostWed Apr 01, 2009 7:26 pm
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I got this after accepting a sludgehammer challenge battle 741

Quote:

gets the jump. Slime will spill! Go! phpBB : Critical Error

Could not update battle information

DEBUG MODE

UPDATE rpg_battle SET whose_turn = , start_time = 1238613866, topic_id = '1316', last_turn = 1238613866 WHERE battle_id = 741

Line : 389
File : arena-confirm.php
Super Slime
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 PostWed Apr 01, 2009 7:31 pm
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Thanks, fixed.
Mega Tact v1.1
Super Penguin Chef
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Liquid Metal King Slime
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 PostWed Apr 01, 2009 7:39 pm
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Hmm. now the main arena page gives me:

Quote:

Fatal error: Call to undefined function yourrobot() in /home/.tuum/mogri/slimesalad.com/arena.php on line 98


And none of the battles (or even the tabs) show up :(

EDIT: nevermind, you seem to have fixed it already.
Super Slime
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 PostWed Apr 01, 2009 7:50 pm
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James Paige wrote:
Hmm. now the main arena page gives me:

Quote:

Fatal error: Call to undefined function yourrobot() in /home/.tuum/mogri/slimesalad.com/arena.php on line 98


And none of the battles (or even the tabs) show up Sad

EDIT: nevermind, you seem to have fixed it already.


Yeah, I was working on a slight improvement which is now finished.

Previously, when it was your turn, the battle would float to the top and the status line would be bold. That is now the case for all battles where you can take a turn (e.g. because it's a Slimebot's turn).
Mega Tact v1.1
Super Penguin Chef
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