Post new topic    
Metal King Slime
Send private message
Bug with tags? 
 PostWed Oct 10, 2012 6:50 am
Send private message Reply with quote
So I was fiddling around with my tags for Legacy, and I decided to reorganize everything to make scripting easier and faster. When I got to Tag 1000, at first nothing seemed to happen when I tried to add more tags. After exiting Custom and then starting it back up, I noticed that whereas it only showed 1000 tags at first, now it showed 1009. I tried typing a name for the tag, which usually adds another tag below it, but nothing happened even after hitting Enter. All I had was this:



Hitting Enter or backspace did nothing, and the "a" couldn't be removed. Other keys worked fine, and I could edit other tags just fine. After leaving Custom and then starting it back up, I was left with this:



I'm guessing it's adding the new tags, but they're not showing up until after restarting Custom? Or perhaps I'm just doing something silly?
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Slime
Send private message
 
 PostFri Oct 19, 2012 7:45 pm
Send private message Reply with quote
This may or may not be related, but the tags supplied when you mark an npc as only intractable once start just above 1000. So maybe that's getting confuzzled in if your using that type of npc.
Liquid Metal King Slime
Send private message
 
 PostFri Oct 19, 2012 8:06 pm
Send private message Reply with quote
Are you using Alectormancy? 1000 tags was the max allowed, and you probably found a bug about that limit not being enforced correctly.

In the current nightly wip builds, tags have ben expanded, and now go up to 15999 (one time-tags have been moved to a separate numbering system, so these don't conflict)

However, if you are having this problem with a nightly, then let me know.

(Also, there is currently no easy way to skip a large number of tag names. I need to add something for that.)
Super Slime
Send private message
 
 PostFri Oct 19, 2012 9:16 pm
Send private message Reply with quote
Bob the Hamster wrote:
(one time-tags have been moved to a separate numbering system, so these don't conflict)


If I've been using set tag on tags 1000+, will this break compatibility? Do You Want to Be a Hero? does this, and Super Penguin Chef will, too.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
Send private message
 
 PostFri Oct 19, 2012 9:24 pm
Send private message Reply with quote
Mogri wrote:
Bob the Hamster wrote:
(one time-tags have been moved to a separate numbering system, so these don't conflict)


If I've been using set tag on tags 1000+, will this break compatibility? Do You Want to Be a Hero? does this, and Super Penguin Chef will, too.


Old games that manipulate one-time tags with set tag on 1000+ will not break UNLESS you go into the General Game Data Bitsets and turn OFF the "Don't Limit Maximum tags to 999" bitset.

Old games have that bit OFF by default, and new games created with current nightlies have it ON by default.

See also the set onetime command which will do the right thing no matter how that bit is set.
Metal King Slime
Send private message
 
 PostSat Oct 20, 2012 12:21 am
Send private message Reply with quote
Bob the Hamster wrote:
Are you using Alectormancy? 1000 tags was the max allowed, and you probably found a bug about that limit not being enforced correctly.

In the current nightly wip builds, tags have ben expanded, and now go up to 15999 (one time-tags have been moved to a separate numbering system, so these don't conflict)

However, if you are having this problem with a nightly, then let me know.

(Also, there is currently no easy way to skip a large number of tag names. I need to add something for that.)



Aye, I'm using a nightly, the latest one I think, wip 20121005 to be exact.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Display posts from previous: