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Metal Slime
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 PostSat Jan 09, 2016 6:53 am
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The Wobbler wrote:
I had a good time in Rogue Legacy trying to finish the game with the fewest character incarnations possible, and if I failed once, no big deal. Sure, you can easily just grind up for hours and make the game much easier, but the same's true of anything with experience points. The argument about this cutting down on the tension is valid, but I personally don't feel any real tension in the rogue-likes I've played either way, for whatever reason. I either don't get into their atmosphere or world designs (I liked the game play of Binding of Isaac and detest everything else) or just don't like the way the game feels (I strongly, strongly dislike the physics in Spelunky.) Rogue Legacy controls so nicely that I'm able to overlook some of its issues, and honestly it didn't really need to have rogue-like elements at all and I'd still like it. Maybe I'd like it even more.


The best way I can describe it is that Rogue Legacy reminds me of games that reduce their difficulty each time you fail at something, which comes off as patronizing. Obviously you could get around it easily by deliberately not spending your gold, but it's also difficult to tell what the "intended" difficulty is. If you die in most RPGs they don't give you more experience, grinding is a very different action you have to do deliberately. Rogue Legacy blurs that line with the mechanic in a way that I was really uncomfortable with. I agree that it's a really well made sidescroller though, I'd have probably loved it if the meta mechanics didn't get in my head.

Also that's a good point against the high score metaphor (in fact the randomness is a big part of why I'd never want to play these things 'seriously'- when you understand how much luck is at play exactly it becomes less novelty and more frustration). I guess it's less the high score for me and more the novelty of seeing what random events transpire and new things, combined with the sense of danger (which is probably the real reason I go back to these things).
A Scrambled Egg
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 PostSat Jan 09, 2016 6:59 am
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SDHawk wrote:
The best way I can describe it is that Rogue Legacy reminds me of games that reduce their difficulty each time you fail at something, which comes off as patronizing. Obviously you could get around it easily by deliberately not spending your gold, but it's also difficult to tell what the "intended" difficulty is. If you die in most RPGs they don't give you more experience, grinding is a very different action you have to do deliberately. Rogue Legacy blurs that line with the mechanic in a way that I was really uncomfortable with. I agree that it's a really well made sidescroller though, I'd have probably loved it if the meta mechanics didn't get in my head.

This is a fine line to walk. If you go too far with giving players resources each time they fail, the game gets too easy too fast, and if you give minimal help there's barely a point at all. I think the best examples of doing it right are Resident Evil 4 and Last of Us, where you're more likely to get better ammo drops if you've run low and died a few times, but not enough so that there's no threat. It's subtle enough that it's never patronizing there.

I also really prefer RPGs like Pokemon and some (all?) of the Dragon Quests where even if you die in a dungeon you keep all of your experience points and the levels you've gained. The same even applies to the Souls games; you (sometimes only temporarily) lose your experience but keep any items you've found and this can make a tremendous difference in your next run through an area.
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Metal Slime
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 PostSat Jan 09, 2016 7:09 am
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The Wobbler wrote:
This is a fine line to walk. If you go too far with giving players resources each time they fail, the game gets too easy too fast, and if you give minimal help there's barely a point at all. I think the best examples of doing it right are Resident Evil 4 and Last of Us, where you're more likely to get better ammo drops if you've run low and died a few times, but not enough so that there's no threat. It's subtle enough that it's never patronizing there.

I also really prefer RPGs like Pokemon and some (all?) of the Dragon Quests where even if you die in a dungeon you keep all of your experience points and the levels you've gained. The same even applies to the Souls games; you (sometimes only temporarily) lose your experience but keep any items you've found and this can make a tremendous difference in your next run through an area.


Yeah it's a real tightrope. I've never minded it in the Dragon Quest or Souls games since you're exploring a permanent space with little arcadey value in re-exploring it (plus there's an element of minor punishment in both to create danger). Meanwhile I found Last of Us to be so predictably scripted that it ruined the survival atmosphere for me (it was incredibly obvious that bullets would spawn after each encounter, but only if I used them which meant I had no incentive to conserve resources- probably a factor of playing on the hardest mode and dying a fair amount), but I don't think I even noticed it while playing Resident Evil 4.
A Scrambled Egg
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 PostSat Jan 09, 2016 7:18 am
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My favorite difficulty scaling game is still God Hand, where enemies dramatically change directly in response to how well you're playing minute to minute and the harder they get, the better the reward. It's so smooth that once you get into a groove it just feels totally natural, but players who aren't as good at it will never have to deal with the most ridiculous levels of bull the game can potentially throw at you.
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Metal Slime
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 PostSat Jan 09, 2016 7:23 am
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Now that sounds awesome, I only played God Hand briefly so I had no idea. Reminds me of how all of the best games with adjustable difficulty settings would always add new enemy types and additional enemy patterns rather than just increasing speed/damage values, but on a dynamic basis. I should probably get back to that game.
Liquid Metal Slime
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 PostSat Jan 09, 2016 8:31 am
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Yeah, see, Risk of Rain's difficulty just increases steadily over time, regardless of how well you're doing. I can assure you it keeps going up while you're busy tripping over your own feet and rubbing your face on the keyboard. The way I've noticed this to function as a fire under the ass to get moving before the enemies get too hard. I imagine difficulty based on skill would allow for longer, more casual play. Or it at least reduces the risk factor of the game, which I imagine is against the design purpose of rogue likes and other permadeath games.
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Liquid Metal Slime
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 PostSat Jan 09, 2016 8:37 am
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http://able2know.org/forum/salad/

This forum is also related to salads.
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A Scrambled Egg
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 PostTue Jan 12, 2016 3:10 am
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I've now seen almost every 2015 movie I wanted to see! Only ones I missed were Macbeth, Freeheld, Straight Outta Compton, Anomalisa, and Room. My list is at a ridiculous 33 movies and I'm going to work on my Best of the Year article in hopes of posting it Friday.

Here's my tier list of this year's movies that I've seen. Each one of these will get a sentence or two write-up. I thankfully didn't see a single one I'd put in the "Awful" category this year. Let me know what you think of them, people!

Top Tier:
99 Homes
The Big Short
Brooklyn
Creed
Ex Machina
The Hateful Eight
Inherent Vice
Inside Out
Mad Max Fury Road
Sicario
Spotlight
Steve Jobs

Very Good:
Amy
Beasts of No Nation
Chi-raq
Crimson Peak
Furious 7
Hunger Games: Mockingjay Part 2
It Follows
Jurassic World
Spectre
Star Wars: The Force Awakens
The Martian
The Revenant
The Visit

Average:
Ant Man
Black Mass
Fantastic Four
Jem and the Holograms
Mission Impossible: Rogue Nation

Below Average:
Pitch Perfect 2
Tomorrowland
Joy
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A Scrambled Egg
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 PostThu Jan 14, 2016 7:17 pm
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2015 in Movies

Will post the 2015 Games one Friday.
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Liquid Metal Slime
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 PostThu Jan 14, 2016 7:19 pm
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The Wobbler wrote:
2015 in Movies

Will post the 2015 Games one Friday.


I didn't watch any of those.
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A Scrambled Egg
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 PostThu Jan 14, 2016 8:09 pm
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Nathan Karr wrote:
I didn't watch any of those.

I don't care.
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Metal King Slime
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 PostFri Jan 15, 2016 1:00 am
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The Wobbler wrote:

Top Tier:
99 Homes
The Big Short
Brooklyn
Creed
Ex Machina
The Hateful Eight
Inherent Vice
Inside Out
Mad Max Fury Road
Sicario
Spotlight
Steve Jobs

Very Good:
Amy
Beasts of No Nation
Chi-raq
Crimson Peak
Furious 7
Hunger Games: Mockingjay Part 2
It Follows
Jurassic World
Spectre
Star Wars: The Force Awakens
The Martian
The Revenant
The Visit

Average:
Ant Man
Black Mass
Fantastic Four
Jem and the Holograms
Mission Impossible: Rogue Nation

Below Average:
Pitch Perfect 2
Tomorrowland
Joy


I didn't watch any of them either, but I'd meant to see Fury Road. I don't understand the trailers for Hateful Eight at all. Either the ads are doing a terrible job of explaining it, or it's supposed to be a kind of.. locked room mystery with 8 dudes and Tarantino style? Only other names that are jumping out are Creed and the Martian
A Scrambled Egg
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 PostFri Jan 15, 2016 2:34 am
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Gizmog wrote:
I didn't watch any of them either, but I'd meant to see Fury Road. I don't understand the trailers for Hateful Eight at all. Either the ads are doing a terrible job of explaining it, or it's supposed to be a kind of.. locked room mystery with 8 dudes and Tarantino style? Only other names that are jumping out are Creed and the Martian

See Nathan, this is a better response.

Yeah that's pretty much spot on for Hateful Eight. They're locked up at an inn until a blizzard passes and each guy has their own plans for revenge/justice/getting rich/survival. The first half's largely a Who Dun It mystery with the second half turning into violent, tense action movie.
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Metal Slime
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 PostFri Jan 15, 2016 4:09 am
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I only tend to see a handful of movies in any given year. I can't remember what all we may have talked about already.

DIDN'T SEE, MIGHT TRY TO SOONISH:
Creed - My good friend saw it, and it seems like everyone is saying it's just an awesome movie. I was never really into Rocky though, not sure if I'll put the time and effort into seeing this one.

Ex Machina - I'm pretty interested to watch this when it's cheap to do so.

Hateful Eight - A friend said it was good, but so uncomfortable she has no interest in seeing it again. Curious.

Revenant - I'll see it just because of Birdman, but I'm actually not super-excited about it. Nature as contributing villain doesn't tend to really resonate with me that often.


SAW AND ENJOYED:
Inside Out - First Pixar I've seen in years (maybe over a decade), was very pleasantly surprised. Enjoyed it very much.

Mad Max - Maybe best pure action film I can remember seeing in theater. If action fans are lucky, this one will get copied a lot in various forms for the next few years.

Star Wars - We've said a lot about this by now.


SAW AND THOUGHT WAS OKAY:
HGames MJay 2 - Liked this better than 2nd and 3rd film, but wouldn't call it a particular favorite. A few too many characters perhaps - might work for a book but less so for a movie.

Jurassic World - Just a lot of dumb fun, which I was mostly okay with. A couple scenes may have taken me out of the movie.


NOT ON SURLAW'S LIST:
Was the movie "Jupiter Rising" or "Jupiter Ascending" or something like that this past year? I can't remember. Let me just say that out of all the silly, ridiculous action (?) movies I've seen, this one was probably the most memorable. It was just so over the top, but so weird, and the sister antagonist was genuinely creepy. It's also the only movie that comes to mind that actually attempts to roll a damsel-in-distress, unlikely-action-hero, AND romcom-main-girl all into the main (female) protagonist. Why would you ever do such a thing?? I have no idea, but it makes for a pretty unique viewing experience for sure.
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A Scrambled Egg
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 PostFri Jan 15, 2016 5:45 am
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msw188 wrote:
Hateful Eight - A friend said it was good, but so uncomfortable she has no interest in seeing it again. Curious.

I actually felt this way for about a week after seeing it, now I could watch it again. It's just so totally hopeless and bleak that it's crushing to watch; there's absolutely no one to root for, everyone here, even the best of them, is a pretty terrible person. The fact that every single one of them is still compelling to watch in spite of that is a huge accomplishment.

Jupiter Ascending WAS this year, and I forgot it even existed. I haven't seen it, but it looks damn weird enough to at least get me curious.

Ex Machina's on Netflix and Amazon Prime streaming now if you've got a subscription, otherwise it's currently on Amazon as a 99 cent rental.
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