Post new topic    
Metal Slime
Send private message
A time for meta. 
 PostSat Sep 08, 2012 6:25 pm
Send private message Reply with quote
I love RPG games. I'm sure many of us can relate. The enveloping storylines, the majestic / surrreal landscapes, and the epic quests to save (or destroy) the world all come together to create a fantastic and engaging experience that could only come to life within are own imaginations. All this aside, there is one common element to RPG games that keeps me coming back for more adventure: Meta-gaming. There are many RPG games nowaday that allow players countless options for character development that allow skilled players to mold their intrepid adventurers into the heroes they are supposed to be. This, to me, is the meat of any game. After playing a game for awhile, a player begins to understand and develop strategies dependant on the character's abilities and potential.

As the first topic, I'd like to talk about Final Fantasy Tactics. This game offers a very wide variety of skills and abilities, while at the same time limiting each character to only using a few. This encourages a player to center each character's growth around a specific role and allowing them to excel in certain circumstances. When I played through FFT the first time, I built Ramza (the main character) to become a versatile attacker.

    Job Class: Squire (Ramza has a unique version of this job that can even equip knight swords and heavy armor in the later chapters)
    1st Action List: Guts (Ramza's Guts includes skills not available to normal Squires, like Wish and Scream)
    2nd Action List: Mimic (Occasionally very useful)
    Reaction: Blade Grasp (Dodges or blocks physical attacks with a 70% success rate, due to the glitch with Ramza's Scream skill)
    Support: Weapon Attack UP (Need I say more?)
    Movement: Move+2 (I hadn't ever bothered with other movement skills, but Move-HP could have been useful as well)

I do not remember much about Ramza's equipment, other than his sword and shield. I equipped Ramza with the knight sword (I can't remember what it was called) that gives automatic Haste, and of course, the Aegis Shield (which allows the wearer to block magic attacks with a 50% success rate, but adds no bonus to blocking/dodging physical attacks). This build allowed Ramza to do great damage (usually killing most enemies in a single hit) while also making him (almost) untouchable.

Let's say that every character has been maxed out, and you have access to all abilities and weapons. How would you build your ideal character? If you are unfamiliar with FFT, make it up!
Hey, I just met you, and this is crazy... So here's some lunchmeat... Sandwich, maybe?
Blubber Bloat
Send private message
 
 PostSun Sep 09, 2012 12:54 am
Send private message Reply with quote
I'm not quite sure if you're asking specifically FFT, or just games in general that have quite a vast array in the ways of personalization.
Well, I'll talk about Dragon Quest IX as I've played that game for what's nearing a total of 1000 hours.
To begin with, it really depends on the game how I plan to build my characters, but most games, while allowing multiple characters, there's (usually) only one real way you can really build each of those characters (sadly). DQIX is one of those games where nothing is really indefinite aside from your main character always being in the party. Aside from that, you can choose to have anywhere from a 1 - 4 person party, whether or not you play with your friends, what skill points you assign to what skills first, and how lucky you are in obtaining some legendary type weapons and finding permanent stat boosters. Not to mention your character's class.

Now, in DQIX, I tend to go solo (unless playing with friends, and even then we do our own seperate things), so a good balanced class is the way to go.
I used to use the Armamentalist class, as they learn a fair few buffs and debuffs in the way of spells, and they can equip what seems to be the widest range of armour, so I don't need to fret much about whether Ior not I can wear something. Not to mention their special attack increases EXP gained from battles (even bosses). They're pretty good, AND they learn the spell Oomph which increases attack two levels (aka doubles your attack).
However, as time went on, I found the later grotto bosses to be rather difficult, and classes DO have set stats they get to that's essentially divided up per level, so there wasn't much hope for improvement without massive hours of grinding on enemies for them .5% or less drops of permanent stat boosters (which stay forever even upon reseting to level 1 +#, but stick to that class you use it on).
I discovered that though the paladin class lacked agility, pretty much ALWAYS going last, they could take a hit easily. Upon my discovery of this, I stopped using the Armamentalist (though I still love that class).

Eh, I feel like I'm getting off track or something, lemme sum this up.
Essentially since I go solo, I'm naturally needing more HP and defense. Out of the 3 main physical characters, they have the lowest attack (though they by no means have low attack), but they have the highest defense, and their HP naturally will reach 900 (on the dot, actually, and that is, if you have all the hp boosting skills). Not to mention, the special ability of the paladins is that they can become literally INVINCIBLE for 3 turns and draws the attention of all enemies towards them. This also helps when fighting foes with my friends.
And in the end, they also get midheal (which, since in this game your magic boosting stats actually matter, can get pretty high. it's base healing is about 70. I heal about 150-200 on average), and they can get the buff named "buff", which boosts defense one level (able to be stacked one more level, invincibility through massive defense anyone?).

So, I guess I like to make my characters immortal. Another example being FF12, and that I got the zodiac spear as early as humanly possible without cheats. Then I went grinding. For a long time. In near end game areas. I was level 50 or 60 in a point in the story you were probably only supposed to just be turning 20s. Needless to say, I've been defeating every side-boss I can find. Hellwyrm, The fat green thing in the sewers, The great white chocobo, all o' them be dead. I think I'm just getting to Arcadia. Or whatever that place is called. Maybe...NO, I'm like in that crystal thingy later on where you can find ultima. Guess who's my next target.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Super Slime
Send private message
Re: A time for meta. 
 PostSun Sep 09, 2012 2:21 am
Send private message Reply with quote
mjohnson092088 wrote:
Let's say that every character has been maxed out, and you have access to all abilities and weapons. How would you build your ideal character?


Reis raised using Dragoner as a Wizard. 100 Br, 0 Fa. Draw Out, Blade Grasp, Magic Attack Up, Teleport. Wizard Rod*, Thief Hat, Robe of Lords, Setiemson*.

*sub in Crown Sceptre and Tynar Rouge if you're using PSP items


This build gives 29 MA (34 with PSP items), meaning it deals 464 (544) damage from an eight-tile distance and 870 (999) damage at a range of three tiles. She has 14 Speed and auto-Haste. She is also invulnerable to everything that you can be invulnerable to except for Talk Skill and the second attack of a Two Swords attack.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
Send private message
 
 PostMon Sep 10, 2012 12:02 am
Send private message Reply with quote
gah, FFT character build talk again.

This sort of thing seems like it should either lead to the revival of Mogri's mega tact project, or another AUTO FFT tourney.

As far as most other RPG's go, seeking perfect character builds seems pointless without a proper test of some kind. I mean even the worst of the worst builds can be used to beat the game with in most cases, so who cares?
Slime Knight
Send private message
 
 PostMon Sep 10, 2012 1:50 am
Send private message Reply with quote
Spoonweaver wrote:
As far as most other RPG's go, seeking perfect character builds seems pointless without a proper test of some kind. I mean even the worst of the worst builds can be used to beat the game with in most cases, so who cares?


It's not the destination, it's the journey, man. RPGs give you the ability to form a character so powerful, so air-tight that the game could never get through. And its the pursuit of that power that's the most fun sometimes.

Take Skyrim, I'm sitting on a main sword & board guy who doesn't feel pain from anything less than an Ancient Dragon. I could have stopped at Ebony armor and had the game set. Its becoming more powerful that's half the fun.
—- So anyway, how are you?
Metal King Slime
Send private message
 
 PostMon Sep 10, 2012 1:56 am
Send private message Reply with quote
Stewitus P. wrote:
Take Skyrim, I'm sitting on a main sword & board guy who doesn't feel pain from anything less than an Ancient Dragon. I could have stopped at Ebony armor and had the game set. Its becoming more powerful that's half the fun.


That, or making something work that traditionally/logically shouldn't work or at least would put you at a disadvantage.

e.g. ADOM: a Trollish Necromancer or a Halfling Beastfighter; IWD2: an entire party of halfling barbarians, etc...


While I do agree with Spoonweaver that the majority of games can be beaten even with terrible builds, I also agree with Stewie that customizing a character until it's just perfect is fun as well. Unfortunately for me, by the time I get my character that powerful, I tend to lose any interest I had in that game.

One of the reasons I love roguelikes, in many, you can be as godly powerful as you want, but there's often still that tension that something just around the corner will slaughter you with impunity. Though that might just be my playing Cataclysm doing the talking...
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Display posts from previous: