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first person dungeon? 
 PostMon Aug 06, 2012 9:20 pm
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ive been fooling around with the OHRRPGCE for a few years(discovered it when the Arfenhouse flash movies were new and hilarious) but never really did anything serious with it. im looking to work with it to make my first serious game(i have a story ive been working on for years called Afterworld that i will be using sometime in the future) while i pursue teaching myself actual programming like Python and Java. (possibly get the chance to return to school for this) RPGs are obviously one of my favorite genres, but i assume unlike most here, i am more fond of the computer classics like Wizardry, Ultima, Might & Magic, Baldur's Gate, etc. so i want my first project to be similar, and a question that has been on my mind is: would i be able to use the plotscripting language to simulate the first person dungeon tile-by-tile view that some of those classics had? or possibly only in the battle system? also, where can i find resources to learn more advanced plotscripting? the tutorial on the wiki is terribly basic and doesnt teach enough.



also, Spellshard kicks booty. very Dragon Quest. that theme in the intro is awesome! Kamina
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Re: first person dungeon? 
 PostMon Aug 06, 2012 10:50 pm
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passiveye wrote:
...a question that has been on my mind is: would i be able to use the plotscripting language to simulate the first person dungeon tile-by-tile view that some of those classics had? or possibly only in the battle system?..


It is possible to script this kind of view, and it is possible to script your own battle system. Neither one is particularly easy, but it is certainly possible.

passiveye wrote:
...while i pursue teaching myself actual programming like Python and Java. (possibly get the chance to return to school for this)...


I always like to reccomend http://inventwithpython.com/

The ohrrpgce is good for making one specific type of game, but I can say from experience that if you want to program some other type of RPG that is different from the OHRRPGCE defaults, programming in another language will definitely be easier than doing it in plotscripting.

passiveye wrote:
tutorial on the wiki is terribly basic and doesnt teach enough.


Is there anything specific you would like to see added to the plotscripting tutorial on the wiki?
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Re: first person dungeon? 
 PostTue Aug 07, 2012 1:18 am
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Bob the Hamster wrote:

I always like to reccomend http://inventwithpython.com/

The ohrrpgce is good for making one specific type of game, but I can say from experience that if you want to program some other type of RPG that is different from the OHRRPGCE defaults, programming in another language will definitely be easier than doing it in plotscripting.


alright then. i was simply curious. the OHRRPGCE is definitely an impressive and powerful engine, especially considering it was first in QBasic(which i never liked!). and i have already begun my first game with it, which i dont believe will have any need for such intensive techniques. im keeping it simple, but your Baconthulu game is good to look at for this, as it will be kinda roguelike. i need to look at your scripts in a bit to see how you achieved that "fog of war"... Surprised

Bob the Hamster wrote:
Is there anything specific you would like to see added to the plotscripting tutorial on the wiki?


nothing that i can particularly think of, its just that it provides a good walkthru for a very simple intro script and then simply tells you to look at the dictionary. which is a very well written dictionary, mind you! but i think it should have more example scripts of some more complicated tasks, maybe things like having cursed/blessed weapons(actually something im tryin to put in the game) or such, and explain how it works.

as it stands now, its okay...not trying to complain as im not good at writing tutorials or anything, Smile but im having to do a lot of trial and error to learn PS, much as with any simple language. i just dont want to bother you guys for a script for every crazy idea i come up with Smile
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 PostWed Aug 08, 2012 6:22 am
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Hi, welcome!

I agree that the plotscripting tutorial is far too basic. There's no indication of what to read next.

Well, this is a good next stop: http://rpg.hamsterrepublic.com/ohrrpgce/Slices_Tutorial. Slices let you accomplish many things.

Cursed items currently aren't supported; you would have to script your own equip menu to prevent the player from unequipping the items. Hmmm... that would be a good idea for a plotscripting tutorial; you quite frequently need to create custom menus with a scripted component.

Just curious: what problems did you have to overcome by "trial and error"? Something that wasn't documented clearly?

Sephy made a first-person dungeon crawler tech demo ove seven years ago:
http://www.castleparadox.com/gamelist-display.php?game=633
These days it could be scripted much more easily bye using slices instead of tiles. Still, you're losing rather than gaining by using the OHR for this sort of game.
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