"How can I help?" you ask? "Grow A Victory Garden?" "Register For The Draft?"
No, Uncle Bob needs your .ohrkey files!
"What is a .ohrkey file, Uncle Bob?" you ask.
That is an excellent question. An .ohrkey file is a file that allows you to record and playback the keys you press when you are playing a game. Here is how to create one:
1) You need to use the command-line for this. That means either using a command-propmt window, or editing the properties of a shortcut to GAME.EXE
2) Run your game with the following command:
Code:
game.exe -recordinput gamename.ohrkey gamename.rpg
This assumes that your rpg file is in the same folder as game.exe. If that is not true, you have to specify the paths too:
Code:
C:\ohrrpgce\game.exe -recordinput C:\wherever\gamename.ohrkey C:\wherever\gamename.rpg
3) Now start playing your game FROM THE BEGINNING, don't load a save game.
4) Play as long as you can stand in a single sitting. Don't save or load. If you have to leave for a minute to use the bathroom or weed your victory garden, just leave the game running.
5) When you are finished, post a link to your gamename.ohrkey file to this thread, along with your .RPG file. (or a link to download the rpg file, if it is already on the gamelist)
6) Be sure to mention where the replay is supposed to end. Is it the first dungeon? Should it end dying to the second boss? Is it a full playthrough until the ending credits?
I will be able to replay your playthrough at high-speed like this:
Code:
game.exe -runfast -replayinput gamename.ohrkey gamename.rpg
And you can try it too if you want, it is pretty fun to see your replay happen at high speed.
How is this useful? When I clean up code, I want to make sure I haven't accidentally broken any features. If you send me a playthrough of your game, I can re-test your game in a matter of seconds after I have made a change. This will help me catch errors before they ever get checked in.



