A Wild Arms or Golden Sun dungeon is about the puzzles, and battles are filler. Meanwhile, under your rules, I can submit a platformer with RPG battles! I think you need to be clearer on what you really want here.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
What should we do with this contest?
Leave it as is
30% (3)
Cancel it for now, do it in a few months so no conflict with HotOHR (i.e., December-Febuary)
20% (2)
Make it a sub-entry in the HotOHR contest ("Best Dungeon"
50% (5)
Total Votes: 10
Mogri wrote:
I can submit a platformer with RPG battles!
I've been thinking of doing one of those meself, honestly. Only thinking, I doubt I really will.
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Play Orbs CCG: http://orbsccg.com/r/4r6x
Hehe, on the other hand, this has the potential to turn into a really long debate about just what an "RPG" is as opinions vary on the subject. I've read a thread elsewhere on the Internets where people were arguing that only JRPGs are RPGs, and that games like Ultima are "Adventure Games" and not "RPGs". The same thread even categorized Megaman as an RPG, though not quite something I agree with.
How's about instead of saying that the entry must be an rpg, instead say that it must contain at least a certain number of elements from a predefined list? For example, if I were to make a list, it would be something like:
You could then say that the game must have at least four out of those seven. So if I were to create a roguelike that involves going into a dungeon and stealing a treasure from the dragon, that would fulfil the 2, 3, and 4. A platformer like Contra wouldn't make it, because it would only take 3 and 4. The Ultima games, while not in the style that most OHR games are built, would qualify because it takes 1, 2, 3, 4, 5, 6, and 7. A typical Final Fantasy game also takes all seven. A game like Silent Hill would qualify, because although it doesn't have all seven, it has 1, 3, 5, 6, and 7.
What're everyone's thoughts on this?
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
How's about instead of saying that the entry must be an rpg, instead say that it must contain at least a certain number of elements from a predefined list? For example, if I were to make a list, it would be something like:
- A story with a definitive beginning, middle, and end that can be completed by the player that presents a significant conflict to the major character beyond getting from point A to point B
- Battles that require some measure of strategy and manipulation of player attributes/statistics which feature at least one basic attack, and one special (e.g. technique, magic, etc...) attack
- A navigable map with a clearly defined goal, areas, and layout whether pre or randomly generated
- Acquirable items, arms, and armor that can be used to either boost or lower the player's statistics, whether those statistics be used within or without a battle
- Character dialogue and NPC interaction that provides details about the game beyond gameplay instruction
- A main character with set characterization, attributes, and backstory that affects the story rather than just provide flavor
- Choices presented to the player that significantly affect the outcome of the story
You could then say that the game must have at least four out of those seven. So if I were to create a roguelike that involves going into a dungeon and stealing a treasure from the dragon, that would fulfil the 2, 3, and 4. A platformer like Contra wouldn't make it, because it would only take 3 and 4. The Ultima games, while not in the style that most OHR games are built, would qualify because it takes 1, 2, 3, 4, 5, 6, and 7. A typical Final Fantasy game also takes all seven. A game like Silent Hill would qualify, because although it doesn't have all seven, it has 1, 3, 5, 6, and 7.
What're everyone's thoughts on this?
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Why does this need to be so complicated? Sure, the idea of what an RPG is can be debated to no end, but don't forget that you're working with the OHRRPGCE, which is explicitly tailor-made for building RPGs similar to Final Fantasy IV. You can try to make something different from what it's built for, but why? There's so much coding that needs to be done just to make these deviations function. If you want to make a platformer or a point-and-click adventure, I'd recommend using a different engine altogether and applying to a different contest on a different forum. I'd even argue that trying to implement a Legend of Zelda-like combat system would be deviating too far.
Some users are capable of doing these things with the OHRRPGCE on a regular basis, and a select few have made these exciting and fun endeavors. But I don't think that sort of thing belongs in this contest. I was hoping that this contest would encourage inexperienced users to quickly craft short dungeon-centric games and show us what they're capable of, but if a super-coder like James were to enter with a roguelike like Crypt of Baconthulu, those users would likely just give up and say "I can't compete with that!" Entries that try to transcend boundaries walk a razor-thin like between innovation and stepping into a different tier/genre all together, and if that balance teeters too far towards the latter, we would not be able to judge those outliers equally with the other entries.
The best solution to a problem is usually the simplest one. Make a dungeon for a basic SNES-era RPG, because that's what the OHR does best.
Some users are capable of doing these things with the OHRRPGCE on a regular basis, and a select few have made these exciting and fun endeavors. But I don't think that sort of thing belongs in this contest. I was hoping that this contest would encourage inexperienced users to quickly craft short dungeon-centric games and show us what they're capable of, but if a super-coder like James were to enter with a roguelike like Crypt of Baconthulu, those users would likely just give up and say "I can't compete with that!" Entries that try to transcend boundaries walk a razor-thin like between innovation and stepping into a different tier/genre all together, and if that balance teeters too far towards the latter, we would not be able to judge those outliers equally with the other entries.
The best solution to a problem is usually the simplest one. Make a dungeon for a basic SNES-era RPG, because that's what the OHR does best.
I'd say that the only proviso needed for this to function in spirit is, "You have to use the OHR's default movement handling."
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Mogri wrote:
I'd say that the only proviso needed for this to function in spirit is, "You have to use the OHR's default movement handling."
Some perverse part of me reads this and wants to write a dungeon that uses all default OHRRPGCE features except for a script to remap movement to 45 degree angles >;)
We would have to work out hoe to build this game while not falling behind in out development of The Dragon of Ard Geama.
Then again we playing around with a idea for our game that probably should get tested out first in another game. Its giving choices and once a choice is made the game player moves down a different path or "story" than if they took another choice.
This does complicates the game but also increases a game replay value. Now in a small thirty minute game building two or three possible stories isn't that hard but with The Dragon of Ard Geama its likely to be a longer game.
We would also be learning as we go along and if we succeed in doing this we'll post what we learn so others can follow along if they want to do the same in their games. It will also progress the game we are working at and justify the time we spend making this one.
So what do you think? Would adding that feature to this dungeon game still fit it into the RPG format you are looking for?
The high and mighty confused queen of the thirteenth tile on the bathroom floor
Then again we playing around with a idea for our game that probably should get tested out first in another game. Its giving choices and once a choice is made the game player moves down a different path or "story" than if they took another choice.
This does complicates the game but also increases a game replay value. Now in a small thirty minute game building two or three possible stories isn't that hard but with The Dragon of Ard Geama its likely to be a longer game.
We would also be learning as we go along and if we succeed in doing this we'll post what we learn so others can follow along if they want to do the same in their games. It will also progress the game we are working at and justify the time we spend making this one.
So what do you think? Would adding that feature to this dungeon game still fit it into the RPG format you are looking for?
The high and mighty confused queen of the thirteenth tile on the bathroom floor
I like BMR's idea in principal, but it is needlessly complicated. It sounds to me like the simplest solution, based on Momoka's desire to avoid "puzzle games" and "platformers", would be that within the gameplay in this singular "dungeon", the possibility of death exists due to HP-based battles, and HP-based battles only. It might seem restrictive, but restrictions are the point of a contest like this, right?
I am Srime
I am Srime
Baconlabs wrote:
Why does this need to be so complicated?
It's an OHR community contest.
Super Walrus Land: Mouth Words Edition
msw188 wrote:
the possibility of death exists due to HP-based battles, and HP-based battles only.
Harm tiles.
The simplest solution is not to define it, let everyone enter what they will, and sort it out in the votes.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
This is such a dumb thread...
First we have a poorly placed contest. Was there really a need to make a contest who's due date and starting time were so very close to those of the HOTOHR 2? A contest that's been hyped for more than a year?
And Then you design the rules so that any game entered into this contest can also be entered into the HOTOHR2 contest. How can't you see that you've basically only succeeded in adding to the prize pool of the HOTOHR2? While at the same tie added a silly twist to your rules that will only serve to warp potential HOTOHR entries into shorter versions of themselves.
Cancel this contest.
First we have a poorly placed contest. Was there really a need to make a contest who's due date and starting time were so very close to those of the HOTOHR 2? A contest that's been hyped for more than a year?
And Then you design the rules so that any game entered into this contest can also be entered into the HOTOHR2 contest. How can't you see that you've basically only succeeded in adding to the prize pool of the HOTOHR2? While at the same tie added a silly twist to your rules that will only serve to warp potential HOTOHR entries into shorter versions of themselves.
Cancel this contest.
Now where's one o' them facebook "like" buttons when one truly wants to use one....
and let me just say that I didn't really want such a contest immediately because, as stated multiple times, a game I would submit to this contest would take me a good deal of time in and of itself.
Though I suppose it wasn't my call anyway, I just wanted to talk about it so we could of got this up at a later date....
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
and let me just say that I didn't really want such a contest immediately because, as stated multiple times, a game I would submit to this contest would take me a good deal of time in and of itself.
Though I suppose it wasn't my call anyway, I just wanted to talk about it so we could of got this up at a later date....
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Quote:
This is such a dumb thread...
First we have a poorly placed contest. Was there really a need to make a contest who's due date and starting time were so very close to those of the HOTOHR 2? A contest that's been hyped for more than a year?
And Then you design the rules so that any game entered into this contest can also be entered into the HOTOHR2 contest. How can't you see that you've basically only succeeded in adding to the prize pool of the HOTOHR2? While at the same tie added a silly twist to your rules that will only serve to warp potential HOTOHR entries into shorter versions of themselves.
Cancel this contest.
First we have a poorly placed contest. Was there really a need to make a contest who's due date and starting time were so very close to those of the HOTOHR 2? A contest that's been hyped for more than a year?
And Then you design the rules so that any game entered into this contest can also be entered into the HOTOHR2 contest. How can't you see that you've basically only succeeded in adding to the prize pool of the HOTOHR2? While at the same tie added a silly twist to your rules that will only serve to warp potential HOTOHR entries into shorter versions of themselves.
Cancel this contest.
Quote:
Wow, who pissed in your coffee this morning?
And so shit starts happening. Funfunfun!
The OHR community is dignified, refined, and well mannered. Now read that in opposites, and you have the real community.
ANYWAYSSS...
I have to *choke* agree with Spoonweaver. This contests design is flawed in a few ways, mainly timing and rules.
Mogri wrote:
I'd say that the only proviso needed for this to function in spirit is, "You have to use the OHR's default movement handling."
That works. The rule has been changed.
Spoonweaver wrote:
This is such a dumb thread...
First we have a poorly placed contest. Was there really a need to make a contest who's due date and starting time were so very close to those of the HOTOHR 2? A contest that's been hyped for more than a year?
And Then you design the rules so that any game entered into this contest can also be entered into the HOTOHR2 contest. How can't you see that you've basically only succeeded in adding to the prize pool of the HOTOHR2? While at the same tie added a silly twist to your rules that will only serve to warp potential HOTOHR entries into shorter versions of themselves.
Cancel this contest.
First we have a poorly placed contest. Was there really a need to make a contest who's due date and starting time were so very close to those of the HOTOHR 2? A contest that's been hyped for more than a year?
And Then you design the rules so that any game entered into this contest can also be entered into the HOTOHR2 contest. How can't you see that you've basically only succeeded in adding to the prize pool of the HOTOHR2? While at the same tie added a silly twist to your rules that will only serve to warp potential HOTOHR entries into shorter versions of themselves.
Cancel this contest.
It came up in conversation, people liked it, and I picked a time convenient to the HotOHR contest, so that you could submit a dungeon from the HotOHR contest as a standalone game (which hopefully makes you work harder on that dungeon!). If the same game is seriously good enough to win both (when the non-this contest HotOHR entries will have plots and such), then clearly it's good enough of a game to be a valued member of the OHR library.
If everyone's jimmies are seriously that rustled, I can move the end date up a month.



