Update 026
(MAP) Mt. Garra, Area 1 of 3
(This map is still incomplete)
I've had this humongous map drawn up for quite a long time, but only recently did I have enough sprites to begin working on tiling it. It's exhausting, I've burned quite a few hours on it so far. And this is only the base of the mountain! Wait, that's actually a relief. The base is the largest part of the mountain. Hooray, the other two areas - the crevice and the summit - should get finished much quicker. Here's some close-up screenshots.
1.
Short, spiky valley
2.
Simple forks on the path
3.
That freaking bridge again
4.
Twisty path
5.
Rocky bridge
This really is a huge map, folks, which is hopefully going to be a good thing. You'll have several opportunities to pick alternate paths and use terrain to outmaneuver some enemies you might not want to engage. It will be quite a hike, though - I timed myself moving along the path from one end of the map to the other, no side paths or backtracking or enemies or treasures, and it took me about
1 minute and 40 seconds. Compare to Ironwood Forest from Vikings of Midgard, which I estimate would take less than a minute to run straight through with no distractions, or Troll Mountain from Wandering Hamster, which would take about a full minute to do the same.
I'll conclude with the general route that the player will go through, major forks included.
(Prior to arriving at Mt. Garra) - Defeat the Damionberry on Cazador's Trail and open up a path through the brambles.
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(Mt. Garra Base: Day) - Explore the cliffs, explore some caves, fight wild animals, ascend. Talk to some poachers along the way, meet the third warrior, get robbed by the third warrior, switch control to the third warrior, defeat all the poachers in your path.
(Mt. Garra Crevice: Day) - Defeat a large group of poachers, confront Jerry and Wade, unite into one team, proceed to a small cave sanctuary to save and heal.
(Mt. Garra Summit: Day) - Locate a way upward, fight off whole groups of poachers at once, and finally, engage the area boss, Aerie. The ending will be slightly different depending on whether you win or lose this last fight.
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(Mt. Garra Base: Night) - Continue upward without meeting the third warrior, explore a small mine, use teamwork to clear an impassable gap in a Quick-Time Event.
(Mt. Garra Crevice: Night) - Find the third warrior's tent, have a short battle and a long talk with the third warrior, unite into one team, proceed to a small cave sanctuary and defeat some monsters.
(Mt. Garra Summit: Night) - Defeat the monsters between you and the top. Optionally, seek out all of the Flanerro enemies and take their skulls back to the cave sanctuary for a useful item. Reach the peak and engage the area boss, Eerie. Losing against Eerie will result in a Game Over. The ending for defeating Eerie is different from both of the Aerie endings.
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(Post-Game) - Play a second time and pick the time-of-day route you didn't take before. I may include other incentives, like a free item or two, or access to a sound test in the Diamond Star Inn. The latter is highly likely since I plan to put in over 65 different tracks. (Many of them are already complete.) If I find the time for it, I'd like to include a short movie or trailer about Viridia as a whole. This is not so likely, I may save that for another project all together.