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Liquid Metal King Slime
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 PostThu Jul 19, 2012 2:04 pm
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Or even better:

Code:


   variable(Arnold)
   
   Arnold := npc reference(3, 0)


And then you never use NPC reference again in that script.

Actually though I have absolutely no idea how the NPC id could fail yet the reference for the same id would work. Very strange!
Metal King Slime
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 PostThu Jul 19, 2012 2:12 pm
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Indeedy, it puzzles me as well, though I thought that maybe I was just missing something considering I'm not really a master scripter.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Liquid Metal King Slime
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 PostFri Jul 27, 2012 4:34 pm
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And we have a +1 release. Here are the additional bugfixes:

Code:

July 27 2012 [Alectormancy+1]

  * Bugfixes
    * Fix the arrow key problem in Custom on Mac OS X
    * Fix new enemy formations being filled with enemy 0 instead of
      empty slots
    * NPCs that are intended to disappear when a text box advances
      no longer disappear when it first opens.
    * Mac OS X version now defaults to your Documents folder instead of
      defaulting to the Applications folder
    * Fix "Distribute Game as Mac OS X App" when running on Windows
    * Fix "Distribute Game as Debian Package" when running on Mac OS X
    * Fix "Distribute Game as Windows Installer" when running from
      Linux+Wine
    * Fix distribute failures caused by trying to download support
      utilities into read-only locations.
    * Use curl when wget isn't available

  * Update to Vikings of Midgard
Slime Knight
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 PostFri Jul 27, 2012 11:25 pm
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don't mind this.
Slime Knight
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 PostSat Jul 28, 2012 12:16 am
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I can't make new graphics sets, hitting the down arrow just selects set 0. Mac OS 10.6.8.

Also, plotscripts won't compile. This is happening in older versions of Custom as well. I seem to remember I had this problem before, but I don't remember how I fixed it?
Liquid Metal King Slime
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 PostSat Jul 28, 2012 2:08 am
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Darn! Well, thank you for finding those bugs so quickly!. Expect an Alectormancy+2 in less than a week.

shakeyair wrote:
I can't make new graphics sets, hitting the down arrow just selects set 0. Mac OS 10.6.8.


Strange! Here is a temporary workaround. Select the last graphics set in the list and press the comma key ,

shakeyair wrote:
Also, plotscripts won't compile. This is happening in older versions of Custom as well. I seem to remember I had this problem before, but I don't remember how I fixed it?


Does it give an error message? I just tested and it worked fine on Mac OS X 10.7.4
Slime Knight
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 PostSat Jul 28, 2012 3:07 am
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there is no error message. the terminal windows don't even open. just a red box saying compilation failed.

i seem to remember there being a problem with the way TextEdit formatted .txt files or something? is that still an issue?
Metal King Slime
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 PostSat Jul 28, 2012 10:49 am
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James is being modest; he was responsible for all bugfixes in this release.

---

Can we see your c_debug.txt file?

By "older versions", what do you mean? Alectormancy? Zenzizenzic? I don't think that there were any Mac nightly builds between those releases.
Slime Knight
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 PostSat Jul 28, 2012 9:16 pm
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strangely enough, Alectormancy+1 compiling is working now, but wasn't yesterday. I was using a different script file that has since been deleted. I'm gonna assume I did something to screw it up and I'll get back to you if I have any further trouble.

Zenzizenzic is the previous version I have, and compiling definitely isn't working on there. In case that matters?

nice to know about the comma. are there any other hidden hotkeys? is there any way to go to the previous/next frame without leaving the drawing window?
Liquid Metal King Slime
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 PostSat Jul 28, 2012 10:19 pm
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shakeyair wrote:

nice to know about the comma. are there any other hidden hotkeys? is there any way to go to the previous/next frame without leaving the drawing window?


Nah, it isn't even an official hotkey, and it will be gone when the bug is fixed.

We plan to do a major overhaul of the sprite editor, and maybe I can add a feature to go to the prev/next frame quickly.
Slime Knight
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 PostSun Jul 29, 2012 4:14 am
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In Edit Hero Stats, in Appearance and Misc, choosing graphics with the arrow keys doesn't work right. It still works when you type in a number, though.

I'll do a thorough check tomorrow of all the menus and get back to this thread.

Out of curiousity, are these issues not around in later versions of the operating system? My other computer is 10.7, I'll update it to 10.8 probably soon. I only really use the OHRRPGCE on this computer, but if it would be helpful I could install and check out the OHR in all 3 versions in the next week or 2?
Liquid Metal King Slime
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 PostSun Jul 29, 2012 4:45 am
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I think the arrow key strangeness will be the same on all versions of Mac OS.

As far as I know, nobody has tested the OHR on Mac OS X 10.8, so I am curious what your results will be.

The other day on IRC, TMC was telling me that 10.8 adds new restrictions on running apps that are not signed with an Apple developer key. It may prevent you from double-clicking on the app, and you might have to right-click and pick "Open" from the menu instead. Let me know what happens
Metal King Slime
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 PostSun Jul 29, 2012 2:18 pm
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Any problems you had with launching HSpeak a couple days ago may still be visible in c_debug_archive.txt... although looking, I see that there's little useful debug output printed.

The only thing that changed from Zenzizenzic to Alectormancy that I can think of that should affect being able to compile .hss files is that it used to be broken then there were spaces in the path.

Whether or not you have any Terminal windows open may affect launching HSpeak. We use Terminal to run HSpeak (because there's no other option on OSX aside from writing or including our own terminal emulator), but there's some things that can go wrong if you're using Terminal at the same time.
Liquid Metal King Slime
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 PostTue Jul 31, 2012 8:36 pm
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Code:

July 31 2012 [Alectormancy+2]

  * Bugfixes
    * An arrow key fix from Alectormancy+1 broke adding new sprite
      sets in the sprite editor. This release fixes it properly.


Will this be the final +release for Alectormancy? The answer depends on whether or not anybody finds any game-breaking bugs ;)
Metal King Slime
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 PostWed Aug 01, 2012 6:44 pm
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I thought that you said that there were some additional (Mac? Distribute menu?) bugs that you wanted to fix, but that wouldn't be in Alectormancy+1. I can't remember which ones; did the plan change?
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