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King Slime
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Crash And Burn 
 PostThu Jun 14, 2012 6:46 pm
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Alright, so something is going on with my script. It's causing my game to crash.

Here's the full script.

Code:
plotscript, syneca ignis, begin
   suspend player
   time loop := false
   
   show text box(281)
   wait for text box
   walk hero(me,up,1)
   wait for hero(me)
   suspend caterpillar
   walk hero(me,left,1)
   wait for hero(me)
   walk hero(1,up,1)
   wait for hero(1)
   walk hero(1,right,1)
   wait for hero(1)
   set hero direction(me,up)
   set hero direction(1,up)
   pan camera(right,1,3)
   wait for camera
   show backdrop(0)
   set NPC position(1,11,11)
   wait(10)
   show map
   wait(10)
   show text box(282)
   wait for text box
   boss introduction
   
   if (check tag(2) == ON) then (
   fight formation(63)
   
   )
   
   if (check tag(3) == ON) then (
   fight formation(62)
   
   )
      
   if (check tag(4) == ON) then (
   fight formation(63)
   
   )
   
   if (check tag(5) == ON) then (
   fight formation(64)
   
   )
   
   play sound(11)
   wait(25)
   show text box(320)
   wait for text box
   teach spell(find hero(hero:Alanna),87)
   
   show text box(289)
   wait for text box
   destroy NPC(0)
   walk NPC(1,down,2)
   wait for NPC(1)
   set hero direction(me,right)
   set hero direction(1,left)
   walk NPC(1,down,1)
   wait for NPC(1)
   set hero direction(me,down)
   set hero direction(1,down)
   walk NPC(1,down,8)
   wait for NPC(1)
   destroy NPC(1)
   wait(15)
   walk hero(me,right,1)
   wait for hero(me)
   set hero direction(1,left)
   show text box(292)
   wait for text box
   set hero direction(me,left)
   resume caterpillar
   camera follows hero(me)
   ignis seperation
   end
   
script, ignis seperation, begin
   walk hero(me,up,2)
   wait for hero(me)
   walk hero(me,left,5)
   wait for hero(me)
   walk hero(me,up,1)
   wait for hero(me)
   show text box(294)
   wait for text box
   ---------------------------------
   ----*Game crashes here*----
   ---------------------------------
   walk hero(me,up,1)
   camera follows hero(1)
   wait for hero(me)
   set hero position(me,0,0)
   earthquake
   show text box(295)
   wait for text box
   earthquake
   fade screen out
   set NPC position(7,6,9)
   wait(10)
   fade screen in
   show text box(296)
   wait for text box
   swap out hero(0)
   swap by position(0,1)
   camera follows hero(me)
   set tag(50,ON)
   time loop := true
   resume player
   end


I don't know why it's doing this. Can anyone offer me help?
Liquid Metal King Slime
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 PostThu Jun 14, 2012 7:38 pm
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Tell me more about the crash.

Is there an error message? Or does the window close with no error displayed?

Do any error messages appear in g_debug.txt?
King Slime
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 PostThu Jun 14, 2012 8:43 pm
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More about the crash?

There is no error message, first of all. When I advance the text box, my Windows Microsoft message pops up, and says that game.exe has stopped working. It then looks for a solution, and then tells me to close out the frozen window. I did not see any error messages in the g_debug.txt.
Super Slime
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 PostThu Jun 14, 2012 8:47 pm
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What's text box 294? Is it self-redirecting or something? Does it crash before or after the text box is dismissed?
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
King Slime
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 PostThu Jun 14, 2012 8:59 pm
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Crashes after the textbox, which is just a normal text box.
Liquid Metal King Slime
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 PostThu Jun 14, 2012 9:23 pm
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Master K wrote:
There is no error message, first of all. When I advance the text box, my Windows Microsoft message pops up, and says that game.exe has stopped working. It then looks for a solution, and then tells me to close out the frozen window. I did not see any error messages in the g_debug.txt.


Ah, okay. Thank you for checking.

Can you send me a copy of your .rpg file and a save game right before the script that causes the crash?

EDIT: oh, one other thought. Can you post the earthquake script too?
King Slime
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 PostThu Jun 14, 2012 9:33 pm
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Alright, will do. The file shall be forthcoming.
Oh, and earthquake...

Code:
script, earthquake, begin
   pan camera(left,1,50)
   wait for camera
   pan camera(right,2,50)
   wait for camera
   pan camera(left,2,50)
   wait for camera
   pan camera(right,2,50)
   wait for camera
   pan camera(left,1,50)
   wait for camera
   end
Liquid Metal King Slime
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 PostThu Jun 14, 2012 10:38 pm
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Thank you very much for the bug report! I was able to reproduce the crash using the file you sent me, and I have fixed it. It was a bug in the "camera follows hero"

I am rebuilding the nightly wip release candidate right now. Wait about 15 minutes, and then re-download and test and let me know how the fix works for you.
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