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Blubber Bloat
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 PostTue Aug 28, 2012 8:15 pm
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Stewitus P. wrote:




...dingoo?
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Slime Knight
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 PostMon Sep 03, 2012 5:26 am
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So here's the deal, I'm planning on ignoring the staple experience system built into the OHR, and going with an item-based advancement system. This would all be handled with increasing stats with out-of-battle usable items, which I believe will not disqualify me for the HotOHR contest (correct me if I'm wrong)

The idea is to give the battles a sort of Paper Mario balance, where the stats are all fairly low, keeping the balance balanced and the math simple. I'm also keeping the trend by making skills equipment-based as well, so you have to equip your special attacks ahead of time (you, of course, can make multiple-spell granting equips through the craft system.) The idea is to keep the battle system focused on preparation more than grinding.

Stat increases will all be found or earned, with crafting options near the end-game (can't let you make one character omnipotent after all.) On Paper this is a pretty solid premise, but I'm curious what the community thinks about it. And yes, I'm perfectly aware this will lead to imbalance among the playable characters but the way I see it, no one used Cait Sith, did anyone care if he was level 99?

For the record, I totally used Cait Sith.

as for updates, an excerpt from my notes;

Quote:
Kuskii’s Still:

C(lear). Potion:

-Restores 25% MP

cost: 1 Bottle, 10 Teeth

unlock: from beginning

“It’s a clear potion. I think... Yeah, I think this is just water...”




Y(ellow). Potion

-Poisons enemy.

Costs 1 Bottle, 10 Teeth

unlock: from beginning

“It has the word ’Jarate’ on it. I really don’t think we should drink this.”




R(ed) Potion

-Restores 25% HP

Costs 1 bottle, 10 teeth

Unlock: From Beginning

“I think this is just tomato soup.”




B(lue) Potion

-Restors 50% MP

Costs 1 Bottle, 3 ???, 25 teeth

Unlock: ???

“This is mostly Moch-aid, but I think he added something...”




O(range) Potion

-Fire Damage to all enemies

Costs 1 Bottle, 3 Moonshine, 25 teeth

Unlock: ???

“It’s hot, and I think it’s humming. And the instructions read “Light, Get away.”


Stay classy, Slime Salad.
—- So anyway, how are you?
Metal King Slime
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 PostMon Sep 03, 2012 5:50 am
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That actually sounds rather interesting. Looking forward to seeing how it's implemented in your game and how it plays.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Slime Knight
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 PostMon Sep 03, 2012 5:59 am
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As you shall!

Apropos of nothing, I was going through Vikings of Midgar while listening to Pandora, to get inspiration and figure out why my trees are so damn ugly. I found out something interesting.

On the map World of Shapes, the animated map tiles keep perfect time with Mary Jane's Last Dance.

Do with this knowledge as you will, Fenrir.
—- So anyway, how are you?
Liquid Metal Slime
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 PostMon Sep 03, 2012 8:37 pm
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Quote:
So here's the deal, I'm planning on ignoring the staple experience system built into the OHR, and going with an item-based advancement system. This would all be handled with increasing stats with out-of-battle usable items, which I believe will not disqualify me for the HotOHR contest (correct me if I'm wrong)


It sounds okay to me. I'd have to see it in action for the final word, but I'm pretty sure you'll still be eligible for the contest.
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Slime Knight
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 PostSun Sep 16, 2012 2:54 am
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I think the biggest problem with my progress (other than I'm lazy and want to play video games) is that I keep wanting to add more, to everything. There's always a tile set that's one pixel off, or some detail I can add, or some refinement I need to tweak. I'll have something to show for the HotOHR deadline, that's for sure, but it won't be as much as I hoped. But at least it might be good.

But, wait, what's this formation?!


You'll see these little beauties on occasion throughout the course of the game. When activated, you'll get creator commentary on whatever nearby is worth talking about. I got the idea from games like Cthulu Saves the World, and the fact that the world of Astroman is ridiculous already means this sort of thing won't feel out of place. You'll have the option to turn them on or off at any time in the main menu.
—- So anyway, how are you?
Liquid Metal Slime
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 PostSun Sep 16, 2012 3:02 am
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Ah, creator commentary bubbles, like Valve did for a bunch of their games. I never thought about applying those to an RPG.
It's certainly appropriate for an enthusiastic creator with a lot to say, since our ideas often outpace what's actually in the game by leagues and leagues. Most players aren't interested in these things, but other developers often find them useful, so it's terrific being able to turn these on or off (perhaps as a post-game completion bonus, but that's just me thinking out loud.)

My only recommendation here is that, even though this is an opportunity for you, as a creator, to gush and ramble about your game's world, its creation and elements, and your own personal ideas, try to condense all that information as tight as you can and present it to us in spades. Absolutely no one wants to see a dozen of these things on screen at once, all connected to a dozen more text boxes apiece. Space them evenly and present information to us where it's appropriate (ie don't talk about a player character fifteen minutes before she joins the party if there's no context or reason for it.)
Slime Knight
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 PostSun Sep 16, 2012 3:18 am
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Your statement has been duly noted, Bacon. Trust me, if I don't real myself in, I'd have these things on every street corner. But I know Joe Sixpack RPG isn't going to care how many different tiles I went through to get the grass just right (7 and counting, if you do.) They'll be restricted to areas, events, and boss/sub boss, and only reachable after the fact.

Although I have to spoil it right here and now, there is one that'll just say "I made this entire game for that one joke." and nothing else.
—- So anyway, how are you?
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