In hopes of releasing for the Heat of the OHR contest, I've brushed it off, stared slack jawed at the new features of the stable OHR release (yeah, its been that long.) and realized just how much of the game didn't work. So, I'm reworking the game to be re-released with a completely retooled first dungeon, a second dungeon, and something else probably. And to keep this from being a soon to be abandoned topic, I waited to start a journal until Phase 1: Outline EVERYthing was complete.
Well, Phase 1: Outline EVERYthing is COMPLETE!
I've outlined enemy and battle sprites completely. It really makes them pop, and gives a nice cartoon feel to it. I plan on simplifying some of the graphics too, since I wholly regret taking the advice to "dither it. All of it! Realism!" It doesn't work when the point is to not be realistic.
the next step is Phase 2: Redesign the Sewer of Divine Obligation!
I'm taking it from a simple Point A - Point B dungeon and adding points C, D, and E. I'm adding three new mini bosses, some semblance of a puzzle (get the keys. basic stuff for the first dungeon), and, unfortunately, having to redo the entire map from scratch.
As a visual, the Super Critter 3!, once a rare random enemy, is now a mini boss. He's gone from this:
to this:
future phases include stripping out a lot of scripts and the entire leveling system. I plan on going with a Paper Mario-esque Item based economy and leveling system. Also, since it seems to be all the rage and we can do it now, a crafting system will be implemented to give you plenty of battle items and equipment.
More as it develops.
—- So anyway, how are you?




This is one of the first things you'll see in the sewer, complete with ol' Kilroy waiting to take your hard earned teeth (money is teeth in this game.) there's even a park bench lying around to heal up on.
