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Slime Knight
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Key Image for WriteMapBlock Scripting Command 
 PostSun Jun 03, 2012 7:46 am
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Hi all,

Just made this key image for myself for aid in using writemapblock, writepassblock, and all the other plotscripting commands that require you to refer to a tile in your tileset by a number. I thought it might be useful for others too, so I figured I'd throw the link on here, just in case.

The 2nd and 3rd numbers that appear in the bottom three rows are for the 1st and 2nd animation ranges respectively.


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Metal King Slime
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 PostSun Jun 03, 2012 8:32 pm
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You can also see the tile numbers while browsing tiles in the tilemap picker in the tilemap editor, and in "cut tiles". I probably should have added that display to the tileset editor itself too.

Those animated tile numbers are only correct for the default animated tile range (which is the last 3 rows of the tileset).
Slime Knight
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 PostSun Jun 03, 2012 9:29 pm
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Yeah, I know the animation ranges are variable, but they're always in three rows, so still easy to tell at a glance the relative orientation of your animated tile. I had no idea about the tile number being displayed in the engine, somehow.
SPELLSHARD: THE BLACK CROWN OF HORGOTH now COMPLETE! Grab it today!
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