Played through six games now. I'll be sending my actual votes in via PM when I finish playing through at least most of the games, but since the makers of the games don't see those... I'll go ahead and post bugs I noticed while playing through them here.
Super Penguin Chef: Aside from the obvious incomplete parts... the Carrot Juice item restores HP instead of restoring MP like it says it does, and neither Candy Land or Cowmageddon's ingredient shops work (so going to either of them is pretty much a waste of a day if you don't save beforehand.)
Universal Wars: It seems like the different HP-restoring items all restore about the same amount of HP, even though some (like the burgers) say they restore more HP than others.
Reign of Grelok: A lot of weird tilemapping/layering/wallmapping errors here and there (being able to walk over the trunk of a tree from behind, walking under some patches of grass and wooden boards/docks, over certain walls...), the crystal item from the zombie doesn't seem to actually get added to your inventory (though the game does go on as normal without it), and when you leave the blacksmith's shop it glitches the roof script so that the insides of houses are visible when you're outside of them until the next time you enter one. Also, the final boss's poison probably shouldn't stack... could become an unwinnable battle very easily that way.
Abel: Some tilemapping/layering/wallmapping errors (mostly being able to walk on certain walls, under boxes, and stuff like that.)
AR-PUH-GUH!: The port area has a couple of blocks with the "I'm pushable!" down arrow... that aren't pushable. Also, hiring a War Machine is free; I'm guessing that's a mistake, since every other class/species has a price to hire them. Also, the Berserker is utterly unplayable due to using level MP instead of regular MP... level MP isn't restored by the Rest command or items, only regular MP, so the Berserker can attack exactly once between visits to an inn.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
FnrrfYgmSchnish wrote:
Super Penguin Chef: Aside from the obvious incomplete parts... the Carrot Juice item restores HP instead of restoring MP like it says it does, and neither Candy Land or Cowmageddon's ingredient shops work (so going to either of them is pretty much a waste of a day if you don't save beforehand.)
Can't believe no one mentioned this stuff a month ago.
On the bright side, the traveling salesman will stock the ingredients that you should have been able to buy in the unimplemented dungeons.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
FnrrfYgmSchnish wrote:
AR-PUH-GUH!: The port area has a couple of blocks with the "I'm pushable!" down arrow... that aren't pushable.
Odd....no one's ever mentioned this to me before. I may check this out.
FnrrfYgmSchnish wrote:
Also, hiring a War Machine is free; I'm guessing that's a mistake, since every other class/species has a price to hire them.
I could have swore I fixed that.
FnrrfYgmSchnish wrote:
Also, the Berserker is utterly unplayable due to using level MP instead of regular MP... level MP isn't restored by the Rest command or items, only regular MP, so the Berserker can attack exactly once between visits to an inn.
I forgot to mention in-game that the Berserker Class is for more advanced players. I suggest obtaining a weapon that changes rest to a different command (Shield(Defend) or Rock Axe(Earth Strike) for example).
If I can find some way of altering level mp growth in the future, that would be lovely. I would slap a base level1 MP of 5 at the start and growing 1 each level or something.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Legacy v0.3.7 7/10
Some spelling errors during the meeting cutscene on the Mistrunner.
Script error when talking to Belkar about "Location" in Port Alkar.
Edit: Nighttime color pallete makes unusable items unreadably dark. and buildings difficult to see.
Stairs to ship deck seem glitchy, ie sometimes possible to walk through them after coming down from top deck, took multiple attempts to get onto main part of deck from stairs.
Edit: Redid votes, My scoring sytem didn't seem to have been using 1-10, more like 1-8, apologies.
Edit: Converted to whole Numbers
Some spelling errors during the meeting cutscene on the Mistrunner.
Script error when talking to Belkar about "Location" in Port Alkar.
Edit: Nighttime color pallete makes unusable items unreadably dark. and buildings difficult to see.
Stairs to ship deck seem glitchy, ie sometimes possible to walk through them after coming down from top deck, took multiple attempts to get onto main part of deck from stairs.
Edit: Redid votes, My scoring sytem didn't seem to have been using 1-10, more like 1-8, apologies.
Edit: Converted to whole Numbers
I actually had to quit Legacy due to script slowdown in the first town, about an hour in. There are a lot of bugs but most of them are permissible. (Allied characters walk through walls allll the time and get stuck on everything. I don't even run.)
But the game hangs for about a second every four or five steps which is too frustrating for me to play, especially when I need to explore everything and talk to everyone.
It's unfortunate because I was having fun with the game's storyline and characters.
But the game hangs for about a second every four or five steps which is too frustrating for me to play, especially when I need to explore everything and talk to everyone.
It's unfortunate because I was having fun with the game's storyline and characters.
Dungeonmen: Not anywhere near finished with the game (it's a long one!), but I have played through the entire swamp dungeon and started on the Sky Garden; only bug I've seen so far is that one of the chests in the Sky Garden doesn't give you anything (not even a "this chest was empty" message or a trap), it just opens and nothing happens. It's the one on the far north end of the map, kind of close to the teleporter that takes you to the next level of the dungeon (with the eagles.)
I'd suggest not making the Berserker available as a starting class, then. Either that or provide a weapon like that right at the start of the game... otherwise, it would be pretty close to impossible to get through the intro dungeon if someone happens to pick the Berserker.
Currently it's not so much "advanced" as "completely broken" thanks to the way level MP works for lower-level characters.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Quote:
I forgot to mention in-game that the Berserker Class is for more advanced players. I suggest obtaining a weapon that changes rest to a different command (Shield(Defend) or Rock Axe(Earth Strike) for example).
I'd suggest not making the Berserker available as a starting class, then. Either that or provide a weapon like that right at the start of the game... otherwise, it would be pretty close to impossible to get through the intro dungeon if someone happens to pick the Berserker.
Currently it's not so much "advanced" as "completely broken" thanks to the way level MP works for lower-level characters.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
The easiest way to get through the beginning as a berserker is just run from every fight straight to the first boss.
And I just have to question why everyone keeps gravitating to the one class that's not really easy to use right off the dot....
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
And I just have to question why everyone keeps gravitating to the one class that's not really easy to use right off the dot....
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
sleepish wrote:
Legacy v0.3.7 6.5/10
Some spelling errors during the meeting cutscene on the Mistrunner.
Script error when talking to Belkar about "Location" in Port Alkar.
Edit: Nighttime color pallete makes unusable items unreadably dark. and buildings difficult to see.
Stairs to ship deck seem glitchy, ie sometimes possible to walk through them after coming down from top deck, took multiple attempts to get onto main part of deck from stairs.
Some spelling errors during the meeting cutscene on the Mistrunner.
Script error when talking to Belkar about "Location" in Port Alkar.
Edit: Nighttime color pallete makes unusable items unreadably dark. and buildings difficult to see.
Stairs to ship deck seem glitchy, ie sometimes possible to walk through them after coming down from top deck, took multiple attempts to get onto main part of deck from stairs.
Yeah, I've been meaning to do a complete palette change or to make the effects of night more subtle. Either way, it'll be a pretty massive overhaul, gah...
Mystic wrote:
I actually had to quit Legacy due to script slowdown in the first town, about an hour in. There are a lot of bugs but most of them are permissible. (Allied characters walk through walls allll the time and get stuck on everything. I don't even run.)
But the game hangs for about a second every four or five steps which is too frustrating for me to play, especially when I need to explore everything and talk to everyone.
It's unfortunate because I was having fun with the game's storyline and characters.
But the game hangs for about a second every four or five steps which is too frustrating for me to play, especially when I need to explore everything and talk to everyone.
It's unfortunate because I was having fun with the game's storyline and characters.
Really? The companions appearing in walls and stuff I know of, but the massive slowdown, I haven't encountered that bug yet. Hmm... Looks like more testing is needed! Thanks for pointing it out.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
So, uh, *cough* when are we going to get the voting underway?
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
I haven't even gotten to playing any of them except mine (and Illusions, since I tested it and such). I just want to see the results, and also, I didn't know it was pushed back.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Everyone that entered the contest really should vote.... How can you expect anyone to play your game if you're not going to play theirs?
I might just have to change my votes to 0's for games belonging to people who didn't vote. And seeing how there's barely any votes that might make or break your game's chances of winning.
I might just have to change my votes to 0's for games belonging to people who didn't vote. And seeing how there's barely any votes that might make or break your game's chances of winning.
/shrug
I've a life to live, and things to do bucko. School ain't free, and I've more things to worry about than playing others games.
I'm honestly not going to vote, expressly BECAUSE I haven't played the others games (I just remembered, I DID play dungeonmen, if you've read my review of it), and I'm not saying I don't want to, as I do want to play a few of them (Super Penguin Chef especially), I just don't have time or patience a lot of the time, and even though I had released AR-PUH-GUH! version 1.3beta (and have sorta taken a break from it for a while) I've still be sorta working on it's next version, v1.0gamma, which I have no clue when it'll be out, but I'm starting the game out from scratch on a new file for a few reasons, mostly having to do with organization and my new methods of balancing and stat determination.
So if you really wanna vote me at a 0 out of spite, go right ahead, but just know I'm no bigot that will vote my game up high, as I know my games flaws, and I do appreciate feed back, even if it's negative as it lets me know what exactly people find wrong with the game and I can attempt to fix it as best as I can. And, as stated, I am fair in the fact that since I've not played all the games (or very many, for that matter) that I will not judge any, though I do wish to see everyone's opinions. And shameless as it may be, especially any comments about my game.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
I've a life to live, and things to do bucko. School ain't free, and I've more things to worry about than playing others games.
I'm honestly not going to vote, expressly BECAUSE I haven't played the others games (I just remembered, I DID play dungeonmen, if you've read my review of it), and I'm not saying I don't want to, as I do want to play a few of them (Super Penguin Chef especially), I just don't have time or patience a lot of the time, and even though I had released AR-PUH-GUH! version 1.3beta (and have sorta taken a break from it for a while) I've still be sorta working on it's next version, v1.0gamma, which I have no clue when it'll be out, but I'm starting the game out from scratch on a new file for a few reasons, mostly having to do with organization and my new methods of balancing and stat determination.
So if you really wanna vote me at a 0 out of spite, go right ahead, but just know I'm no bigot that will vote my game up high, as I know my games flaws, and I do appreciate feed back, even if it's negative as it lets me know what exactly people find wrong with the game and I can attempt to fix it as best as I can. And, as stated, I am fair in the fact that since I've not played all the games (or very many, for that matter) that I will not judge any, though I do wish to see everyone's opinions. And shameless as it may be, especially any comments about my game.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Quote:
/shrug
I've a life to live, and things to do bucko. School ain't free, and I've more things to worry about than playing others games.
I'm honestly not going to vote, expressly BECAUSE I haven't played the others games (I just remembered, I DID play dungeonmen, if you've read my review of it), and I'm not saying I don't want to, as I do want to play a few of them (Super Penguin Chef especially), I just don't have time or patience a lot of the time, and even though I had released AR-PUH-GUH! version 1.3beta (and have sorta taken a break from it for a while) I've still be sorta working on it's next version, v1.0gamma, which I have no clue when it'll be out, but I'm starting the game out from scratch on a new file for a few reasons, mostly having to do with organization and my new methods of balancing and stat determination.
So if you really wanna vote me at a 0 out of spite, go right ahead, but just know I'm no bigot that will vote my game up high, as I know my games flaws, and I do appreciate feed back, even if it's negative as it lets me know what exactly people find wrong with the game and I can attempt to fix it as best as I can. And, as stated, I am fair in the fact that since I've not played all the games (or very many, for that matter) that I will not judge any, though I do wish to see everyone's opinions. And shameless as it may be, especially any comments about my game.
I've a life to live, and things to do bucko. School ain't free, and I've more things to worry about than playing others games.
I'm honestly not going to vote, expressly BECAUSE I haven't played the others games (I just remembered, I DID play dungeonmen, if you've read my review of it), and I'm not saying I don't want to, as I do want to play a few of them (Super Penguin Chef especially), I just don't have time or patience a lot of the time, and even though I had released AR-PUH-GUH! version 1.3beta (and have sorta taken a break from it for a while) I've still be sorta working on it's next version, v1.0gamma, which I have no clue when it'll be out, but I'm starting the game out from scratch on a new file for a few reasons, mostly having to do with organization and my new methods of balancing and stat determination.
So if you really wanna vote me at a 0 out of spite, go right ahead, but just know I'm no bigot that will vote my game up high, as I know my games flaws, and I do appreciate feed back, even if it's negative as it lets me know what exactly people find wrong with the game and I can attempt to fix it as best as I can. And, as stated, I am fair in the fact that since I've not played all the games (or very many, for that matter) that I will not judge any, though I do wish to see everyone's opinions. And shameless as it may be, especially any comments about my game.
Everyone's got a life buddy, try not to casually put down everyone in the community for contributing. No one's asking anyone to vote for games they haven't played. We're asking you to play them. Like I said before, why should anyone take time out of our busy lives to play someone's game who think's their life is just way too busy to do the same?
Also, I'm sorry if my post was right after yours but it wasn't directed solely at you.
And what's with the voting one's game up high bigot thing?
Why would you even post any of this?
Meowskivich wrote:
I haven't even gotten to playing any of them except mine (and Illusions, since I tested it and such). I just want to see the results, and also, I didn't know it was pushed back.
Boo! Everyone should play and vote, especially if they entered a game themselves. I played your game and took extra effort to give you feedback. I would hope that you would give me and everyone else here the same courtesy.
I have yet to play No More Villains, Legacy, and Silhouette, but I've been pretty impressed with the other entries. There hasn't been one that I have absolutely reviled.
However I would have loved to see less demos and more finished games. I'm much more excited about putting time into a game with any actual ending. A short but complete game is way better than a rambling epic that will never actually be finished, at least in my opinion.



