
Sat Dec 01, 2012 1:42 am
This is a lot of games. I assume this thread is also house to discussion of said games?
Stuff I've played so far:
No More Villians: Part of me wishes the contest results themselves were more integrated with the game part. But on the other hand, it's pretty hilarious to just list them offhand at the end like an afterthought.
This game is pretty okay! Given the focus on unique gimmick battles, I think making the battles a little more puzzle-oriented would have made it cooler. Partially my own fault there since I played one of the betas and grinded up in advance of the surlaw fight in fear (which ended up perhaps unnecessary). I wonder if it's more interesting with a less power house of a party (I went Gahn/Vlad/Mu/Slith, which was quite self-sustaining).
I feel like the part at the end is rather misleading since you can't read most of the villian graves, leading you to miss the plot-critical ones. Not a huge deal to save reload but felt like a strange omission.
Dreg Sector: This being the first time I was a non-primary contributor to a game, it's real weird to talk about something I contributed to, but still feel like I'm talking about it like a normal player. I didn't have a chance to spend a whole lot of time playing this during development unfortunately. But I sunk an hour into it last night, and I'm enjoying the heck out of it.
There's a lot of real smart design choices tucked away in here. When I first saw trading integrated into the regular OHR shop interface I was afraid it was going to be a nightmare to keep track of how much I paid for stuff to make a profit, but thanks to the constrained 25-100 value of goods it's pretty easy to keep track of it without resorting to paper. In general I love space exploration games, and the textual descriptions here make the world a joy to explore.
My only real worry so far is that I've about mastered blue space, but passed up on most of the quest opportunities along the way. I'd like to go ahead and finish those up, but it's kind of annoying plowing through easy-but-slow random battles on the way through. Not really the game's fault though, I'd simply suggest to new players that they start to take on the missions sooner rather than later.
I also really like that this is a game that takes advantage of the stop-time-on-player's-turn feature, since most OHR games still haven't really taken to it yet. This is pretty key to me enjoying this since most OHR battles move so fast that I don't have time to process them fully.
So long as you get yourself in the mood for slower battles, and reading lots of text, there's a lot to like here.
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Hoping to play more hotohr soon, but figured a little partial feedback for the authors so far would be nice.