Spoonweaver wrote: 

Baconlabs wrote:
Well, I still like how it looks. In that battle screenshot I'm happy to get a closer look at the player characters. Is the main hero a merman? That's pretty neat.
What are they fighting?
I cannot see anything!
Please apply some contrast.
(an extra syllable)
What are they fighting?
I cannot see anything!
Please apply some contrast.
(an extra syllable)
Spoonweaver wrote:
There isn't a main hero.
Bats!
Is anyone else having that problem with the Screenshot, or is it just him?
Bats!
Is anyone else having that problem with the Screenshot, or is it just him?
I was exaggerating a little bit for the sake of a haiku, but it's still a bit hard to distinguish. Would you consider using a light gray or brown palette, or perhaps a light-colored outline? Or is this supposed to be deliberate and atmospheric? I could dig that. I could see the cursor point to an enemy and not know how many of that enemy I'm facing, which would be pretty cool for a scary or suspenseful dungeon.
It probably won't make that much of a difference in the end; I like what I see and I definitely want to play this game when it's released.



