Post new topic    
Page «  1, 2, 3 ... 11, 12, 13 ... 34, 35, 36  »
Slime Knight
Send private message
 
 PostWed Sep 12, 2012 2:54 pm
Send private message Reply with quote
I don't know, but it looks like the inside of the Sol Sanctum of Golden Sun to me! Where the elemental stars are being housed, I mean.
You can't fix stupidity.
Super Slime
Send private message
 
 PostWed Sep 12, 2012 2:59 pm
Send private message Reply with quote
Bob the Hamster wrote:
You mean how the caterpillar seems to stretch slightly when walking speed increases?

This is because in caterpillar mode, each hero is always exactly five steps behind the hero in front of them, without regard for how long in pixels those steps happen to be.

If you were willing to script caterpillar manually, you could record the leader's last n positions, and then set each following hero to the position 4 steps behind the hero in front of them.


I figured as much, but no, the real issue is a cutscene where everyone except the leader ends up out of place. Right after a door transition, I disable the caterpillar and have everyone move up. The results are inconsistent for each hero, but only the leader ends up in the right spot.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
Send private message
 
 PostWed Sep 12, 2012 3:17 pm
Send private message Reply with quote
Mogri wrote:

I figured as much, but no, the real issue is a cutscene where everyone except the leader ends up out of place. Right after a door transition, I disable the caterpillar and have everyone move up. The results are inconsistent for each hero, but only the leader ends up in the right spot.


Oh! Interesting.

I bet this can be worked around. Can I see the script?

Without seeing exactly what is going on, my first guess is that as soon as you exit the door, you should disable caterpillar, re-enable it (to re-interpolate the caterpillar) and then re-disable it again for the scripted movement.

Although even if that workaround fixes it, I am still interested in knowing more about what exactly is going on.
Super Slime
Send private message
 
 PostWed Sep 12, 2012 3:35 pm
Send private message Reply with quote
Code:
   fade screen out(0, 0, 0)
   teleport to map(2, 11, 9)
   show map
   wait(5)
   walk hero(me, up, 4)
   fade screen in
   wait for hero(me)
   suspend caterpillar
   walk hero(1, left)
   walk hero(1, up)
   walk hero(2, right)
   walk hero(2, up, 2)
   walk hero(3, up, 2)
   wait for hero(2)

The answer is obvious now that I look at the script: I was counting on the other party members to be a tile behind the leader, which they're not. I guess the easy fix for this is to disable the caterpillar from the start and make each hero walk individually.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Super Slime
Send private message
 
 PostFri Sep 14, 2012 12:15 am
Send private message Reply with quote
The restaurant system is finished. In theory. Maybe.


Cooking food that is not terrible increases the restaurant's popularity, and more popularity means more customers. After the first few days, you will get specific requests -- maybe for a specific dish (or something like it), maybe for a specific ingredient, or maybe just a general suggestion ("something spicy," for example).

If the meal went over well, there's a chance that the customers will ask for dessert. This won't affect your popularity score, but it does give you the opportunity to earn a nice bonus. Either way, you have the opportunity to chat with the guests to see what they thought of your food.

I was in a strange mood when I wrote the customer dialogue. I hope you enjoy this feature.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Super Slime
Send private message
 
 PostSun Sep 16, 2012 5:24 am
Send private message Reply with quote


I could really use a playtester soon.



Does anyone want to play a horribly imbalanced version of this game?
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Blubber Bloat
Send private message
 
 PostSun Sep 16, 2012 1:52 pm
Send private message Reply with quote
I do! ...but I'm busy myself, so I can't. Sorry :/
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Red Slime
Send private message
 
 PostSun Sep 16, 2012 4:22 pm
Send private message Reply with quote
I feel like playtesting this game. I have the time, too. Maybe I could learn from it. I am convinced by the screenshots that it is a good game.
Super Slime
Send private message
 
 PostFri Sep 21, 2012 2:07 am
Send private message Reply with quote
The march of progress! I am writing the contest scripts as well as the endgame sequence. Also finished recently: some storyline events and boss handlers. Two of the dungeons are unmapped and a third needs some reexamination, but the items, spells, and most of the monsters are finished. I need to decide on a boss for the fourth dungeon and add more events and sidequests.

The goal is to have the game in some sort of playable form by October, and while that's not far off, we're looking good for that date. You may want to wait to play it, depending on your tolerance for bugs and poor balance.

I have no screenshots to show today; any new material would be firmly in spoiler territory at this point anyway.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Metal Slime
Send private message
 
 PostMon Sep 24, 2012 6:30 pm
Send private message Reply with quote
The new version of FDL is up. Hopefully, there won't be too many more changes to the beginning of the game so people don't have to keep starting over.
Hey, I just met you, and this is crazy... So here's some lunchmeat... Sandwich, maybe?
Super Slime
Send private message
 
 PostThu Sep 27, 2012 12:01 am
Send private message Reply with quote
500 text boxes! Who will read them? No one, in all likelihood. I am crazy.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Blubber Bloat
Send private message
 
 PostThu Sep 27, 2012 1:44 am
Send private message Reply with quote
CorrectmeifI'mwrongbut ARE YOU ASKING FOR A CHALLEEEEEEEEEENGE?!
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal King Slime
Send private message
 
 PostThu Sep 27, 2012 2:27 am
Send private message Reply with quote
Counting NPC and companion dialogue alone, Legacy is well over a thousand text boxes... Crikey, but I should probably think about cutting down on the number of NPCs I've got...
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Super Slime
Send private message
 
 PostThu Sep 27, 2012 3:54 am
Send private message Reply with quote
See, that's the thing. Not counting merchants, SPC has about ten NPCs you can interact with (and half of those are the same character on a different map).

Now, you don't get five hundred lines of dialogue from ten NPCs, of course -- a lot of the "dialogue" is stuff like the recipe book and spell descriptions, and most of the rest is event-related dialogue, and most of THAT is pick-n-choose dialogue (e.g. patrons' reactions to your cooking). So you can probably get through the game without seeing most of that dialogue, but then again, it's not done yet, so there's more to come.

I will say, though, that where there is plot-related dialogue, it usually comes in strings of ten to thirty boxes, so I fully expect some eyes to glaze over.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Metal Slime
Send private message
 
 PostThu Sep 27, 2012 6:35 am
Send private message Reply with quote
Uh oh.


To friends long gone, and those I've yet to meet - thank you.
Display posts from previous:
Page «  1, 2, 3 ... 11, 12, 13 ... 34, 35, 36  »