Crikey, it's been more than a month since my latest update! But fear not, I have indeed been working on this, so here's a:
General Update
Sprites
All the base sprites for the first area of the first town are finished. I have yet to do their action (picking things up, looking around, other actions) sprites yet, those will follow in another update, though probably after HotOHR.
Maps
The first town is completely mapped, but not yet completely furnished with details. The docks area is the most complete though, and all the doors are properly linked, walls properly placed, and environmental triggers (opening windows, reading books, ambient sounds, etc...) have been placed. Here's a screenie:
Click for a larger version.
Dialogue
All the dialogue for the docks area is complete. I'll release another alpha later today (or perhaps tomorrow) so anyone who wants to can explore the docks area. I still have the merchants' and nobles' areas to write dialogue for though. At this point, I'm considering using placeholder dialogue for non-main-quest-essential NPCs. In my game notes, pretty much all the NPCs have their own little quirks personalities. Not all of them have their own side-quests, but just about all of them are involved in at least one side-quest.
Portraits
I'm still using generated and edited portraits, as my own face-generator isn't yet quite up to par for what I want. I'm still working on it in order to improve the art and the quality, but for now I'm pressed for time with the deadline of HotOHR coming up, so for now I'll continue using the generator used previously.
Features
Windows work now! You can open a window, and it'll change the lighting of the ground underneath. I wasn't able to make it just as pretty as I wanted it previously, but for now it works well enough.
Anywho, that's all from me for now, cheers!
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl