If it doesn't remind you of Super Meat Boy, then you probably haven't played Super Meat Boy.
I started on the game a year or two ago, within a few months of getting SMB. I got as far as putting together the engine and making the levels that would eventually become Fired Up and Swiss Cheese. Then, for whatever reason, I didn't feel like making levels, so I put the game down for a few years.
When I picked it up in mid-April, the game had landmines, spikes, fire jets, sand, and key switches. In other words, the obstacles that you see in those two levels. The guns, the crusher traps, and the air mines were later additions (although the air mines are functionally identical to the landmines). While the controls are lifted almost straight from SMB, the game's more iconic obstacles (mines, fire jets, and crushers) have no SMB analogue that I know of. Despite their obvious resemblance to the traps from Zelda, the crushers are actually inspired by Spelunky.
And that's your MM trivia for today.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks