Is there some way to make harm tiles unable to kill you?
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(Old problems not to be concerned about right now)
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I've been skimming the plotscripting dictionary for some time now, and here's what I need to know, as I can't find it:
I need a counter. As in, say each time you smite one of these "mystical dragons", you want to have the game add 1 to this counter, and with scripting using the counter to have this "mystical door" to tell you the number you've missed, or it opens upon defeating them all.
I'd like this counter for some ultimate goal of mine for my RPG that I've been working on for ...uh, quite some time. I think about ...wow, almost exactly two years ago.
And without getting too teary-eyed and reminiscent, yeah. Some global variable of some sort that can hold at least up to the hundreds in a number. The thousands would be dandy. I suppose I can spoiler tag what it'll be used for...if asked nicely, but first some help would be dandy. Of course, special mentioning will go to he who helps. Not really a bribe, but it just feels correct to mention all who help with this project.
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NEW PROLLEM! 5/29/12
With the slice editor, I can't seem to copy and paste slices, and I really REALLY don't want to piece all 46 current bestiary pages together bit by bit.
Any way that I can worm my way through the system? Though in-editor help states that "I can copy and paste using ctrl-c and ctrl-v", pasting seems to simply send me to the slice I "copied".
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x



