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Metal King Slime
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 PostSat Jun 09, 2012 2:50 am
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Looking nice!

Ichiro wrote:
I love Grafx2's curve/spline tool. I do not, however, like having to do the 8-to-4-bit conversion mambo in Photoshop.


Totally agree on both counts. I wanted to add 8-to-4-bit importing to the sprite editor, but the code was so bad that I gave up :(
Slime Knight
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 PostSat Jun 09, 2012 3:08 am
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BMR wrote:
ichiro wrote:
I do not, however, like having to do the 8-to-4-bit conversion mambo in Photoshop.


Howzzat? Confused I haven't been working with Photoshop for a while, but I don't quite remember this problem.


Grafx2 always saves BMPs in 8-bit.
Metal King Slime
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 PostSat Jun 09, 2012 3:11 am
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Ah, I see. I thought there was an issue with conversion in Photoshop, didn't realize you were talking about grafx2.

[schizophrenia]Silly BMR, you're a high school teacher, you should have been smart enough to figure that out![/schizophrenia]
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Slime Knight
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 PostSun Jun 10, 2012 10:12 pm
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Now my battle sprites are incompatible with the overall theme. Scrapping the current ones and starting anew.
Slime Knight
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 PostMon Jun 11, 2012 12:29 am
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I need scripting help.

"quick status" is a global variable (since the free command is in another script). I have three Hero Info collections, how many handles should I declare in this script?

Code:
#HP/MP bars are 78 px

#HEIRARCHY
#MenuQuickStatus
#   Big box
#      Hero info (x3)
#         Portrait BG
#         Portrait
#         Level
#         Name
#         HP border
#            HP label
#            HP bar
#         MP border
#            MP label
#            MP bar
#   Short Box
#      map name

script, create quick status, begin
   variable(???)
   quick status := load slice collection(2)
   #set visibility of hero groups
   #loop for number of heros
      #get information of hero
      #change portrait sprite
      #change hero name text
      #change hero lv text
      #calculate HP and MP bars
   #end loop
   #get map name and change short box
   #finally set MenuQuickStatus to visible
   
end

Liquid Metal King Slime
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 PostMon Jun 11, 2012 1:04 am
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I would declare two. One for the hero info handle which you would use in the loop, and one temporary handle that you would just re-use for everything else.

But that is just my personal taste. If you felt it made the script easier to read and understand there would be no problem with declaring a handle for every single slice. (they could all be local of course, no reason to make anything global except the one global you have already.)
Slime Knight
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 PostFri Jun 15, 2012 6:36 am
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Taking a day's rest tomorrow.
Slime Knight
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 PostMon Jun 18, 2012 8:25 pm
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Right now, I'm using an edited version of my Battlesuits tileset for towns. I might ask for help if I feel like hitting a wall.

Also, I'm stuck on what pose to use for the battle sprites. I might just use the pose from the character pic.
Slime Knight
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 PostSat Jul 07, 2012 8:17 am
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I hate to say this, but I might need a sprite artist on staff.
Blubber Bloat
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 PostSat Jul 07, 2012 3:25 pm
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Want that in the work for hire thread?
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Slime Knight
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 PostSat Jul 07, 2012 4:01 pm
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Yeah, go ahead.
Slime Knight
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 PostMon Jul 09, 2012 7:55 pm
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Calling for coding help again. I've been searching the dictionary and I can't find a method to get a hero's portrait picture.
Liquid Metal King Slime
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 PostMon Jul 09, 2012 8:31 pm
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You want to get the hero's portrait picture? I am afraid there isn't one right now.

Can you describe the script you are trying to write? Perhaps I can suggest another way to accomplish your goal.
Slime Knight
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 PostMon Jul 09, 2012 8:51 pm
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Bob the Hamster wrote:
You want to get the hero's portrait picture? I am afraid there isn't one right now.

Can you describe the script you are trying to write? Perhaps I can suggest another way to accomplish your goal.


It's the handler script for the collection in this post: http://www.slimesalad.com/forum/viewtopic.php?p=92740#92740
Liquid Metal King Slime
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 PostMon Jul 09, 2012 9:08 pm
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Ah! That looks nice.

Well, the short answer is there is no way to do it right now other than to hardcode a mapping of hero ID numbers to portrait id numbers in a script.

I will add a command in the future to get the portrait sprite for a hero.
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