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Slime Knight
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Emiki the Wanderer 
 PostSun Apr 15, 2012 6:38 am
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OK, so I'm taking a break from HamsterWrench for a while to make a game of my own...

Right now I have a main character and an outline for a crafting system and I'm banging away at the story.


Metal Slime
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 PostTue Apr 17, 2012 5:41 am
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Looking good! Can't wait to see more Smile

Please, please may there be more.
Slime Knight
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 PostWed Apr 25, 2012 6:18 am
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Already I've run into a problem. I've got her battle sprites working OK, but for the life of me I cannot make a good walkaround sprite of her!
Liquid Metal King Slime
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 PostWed Apr 25, 2012 2:32 pm
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Walkabout sprites cam be tough! Would you like to post what you have? maybe we could give you suggestions.

Also, you might want to consider the Walktall.rpg scripts. They are sort of a hack, but they work, and look pretty nice. A version of the same script is also used by The Death of Vonstabbingmore and BMR's unreleased game Legacy

(Someday bigger walkabouts will be a built-in feature, and when that happens, converting from the walktall scripts to the built-in tall walkabouts will probably not be much more painful than just exporting and then re-importing each walkabout set)
Blubber Bloat
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 PostWed Apr 25, 2012 4:40 pm
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lol, shameless self-promoter, advertising your own game.

If you don't desire tall-sprites, I can suggest studying old NES RPG game sprites.

Here's a few:

Final Fantasy NPCs

Final Fantasy III NPCs

And this last one is a bit broad ranged, but, Dragon Warrior/Quest series

Just, you know, if you want to take notes of at least the basic body-structure of old-school sprites.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal Slime
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 PostWed Apr 25, 2012 5:53 pm
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You can use this template I made real quick:



Edit it however you want. Can't wait to see/hear more about the game!
Slime Knight
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 PostThu Apr 26, 2012 5:07 am
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I'm trying to find my sprites... I honestly don't know where they went
Slime Knight
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 PostThu Apr 26, 2012 3:29 pm
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I also highly recommend studying FF4's sprites, as they are smaller than 20x20, and use only two frames. You can get a great sense for how to portray movement in just two frames without it looking jerky ((for me, the larger a sprite is, the more frames of animation it needs to look good)).

Here's an example of a walkabout from my newest game, which I'm fairly happy with:



Down Frames: I used to try to make things kinda more dramatic-looking in my down frames, like with a big fist way out in front for the forward-arm and more drastic shading, but eventually I realized that unless you're doing at least three frames, that just looks spastic when animated. That's the key here: keep in mind how the animation will look, as being a bit more important than how the individual frames look. The subtler movement here is a lot less jerky, and makes the walkabout feel better, in my opinion.

Side Frames: Again, you have to make a couple compromises to accommodate the two frames of animation. The big one is this: in the frame where the legs are kicked out, SHADE THEM THE SAME WAY! I always used to shade the rear leg darker than the front leg in those frames, because it makes the individual frame look better, but all this accomplishes when it's animated is making the walk cycle look ridiculous, like they keep throwing the same leg out in front over and over. If you shade them equally, the eye will kind of compensate for it, and it'll look a lot more natural, like they're actually using both legs for walking.

Up Frames: Not much to say here that isn't covered in the down frames; I had to restrain the movement considerably to make it look natural.

As an aside, I've also found it's a lot better for walkabouts not to worry too much about directional shading and such; it doesn't add a whole lot at this resolution, and just tends to make it a lot more difficult for you to draw mirrored frames, as you have to redo all the light and shadows as well. Shading them as if they're illuminated from directly above is likely sufficient, lets you put a nice circular shadow under the feet that really anchors the sprite to your tiles, and cuts down on the labor involved in making all your graphical resources.

I also recommend what Charbile said about making a kind of "template" that you can use for 90% of your walkabouts; will save time immensely. And honestly, nothing wrong with having standardized animation for 90% of characters, with the limitations we're working with, it'll just be distracting otherwise; let variety show through in the character designs instead.

EDIT: ((Full disclosure - at least 90% of the "insights" in this post came directly from working with / talking with Shizuma, who is maybe the best person to ask for advice on pixel art, in my opinion!))
SPELLSHARD: THE BLACK CROWN OF HORGOTH now COMPLETE! Grab it today!
Slime Knight
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 PostMon May 07, 2012 1:13 am
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Finally came up with the plot.

It involves four gods and a "lord of ghosts".
Blubber Bloat
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 PostMon May 07, 2012 6:05 pm
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JACK! THE
PUMP-
KIN
KING!

sorry, that's what came to mind.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal King Slime
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 PostMon May 07, 2012 6:38 pm
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Meowskivich wrote:
JACK! THE
PUMP-
KIN
KING!

sorry, that's what came to mind.


Blast it all, now those songs are going to be stuck in my head for the rest of the day...

Ah well, at least I now have a reason to go and find that movie, hehe.

kidnap the Sandy Claws, put him in a sack!

*cough* I'll be quiet now...
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Slime Knight
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 PostTue May 08, 2012 2:45 am
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Let me just say that the Lord of Ghosts will not be as affable or jovial as the protagonist of NMBC.
Slime Knight
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 PostFri May 25, 2012 8:34 am
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I am creating a strategic minigame for Emiki.

Details soon when I'm not so tired.
Slime Knight
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 PostTue Jun 05, 2012 11:40 pm
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I want your opinion on my battle sprite set so far.


Slime Knight
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 PostWed Jun 06, 2012 12:21 am
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try to apply some shadows/lights. but if your senario don't use it you could just ignore this.
"I can't buy food with glory"
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