Not exactly done yet, I haven't added all the rigging, the stairs going down look terrible, I haven't even begun to work on the wake the ship leaves (I'm going to animate that later on), and the sail and crow's nest really clash with everything else.
That aside though, my question about scripting is this:
I have that big sail obscuring quite a bit of walkabout real-estate. Now, the OHRRPGCE doesn't really support alpha channels (OK, doesn't support them at all), but I was suddenly struck by a cunning plan <insert> of dithering the transparency sails so that the sprites would be visible beneath it.
I've written a script that checks if the player is in a certain zone (behind the mast and the sail) and if the player is there, I use WRITE MAP BLOCK to switch out the mast and sails with alternate graphics that are dithered to be see-throughable. As soon as the player leaves, the old graphics are WRITE MAP BLOCK'ed back in.
I've put the script in ON EACH STEP for the map, and it seems to work for the most part.
Am I going about this correctly, or is there a better, and simpler way to do this? Also, will putting this in ON EACH STEP slow things down overly much?
Cheers!
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl



