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Metal Slime
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 PostFri Mar 09, 2012 5:44 pm
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Since TMC is probably going into a coma right about now from having been awake for 48hrs straight here's some screenshots for the folks at home:


Metal Slime
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 PostSun Mar 11, 2012 2:40 am
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Giz and Seffy: Overtime report

So, Giz is freaking awesome. I spent the last week more or less making a terrible mess of a game, and was on the brink of dropping out of the contest Thursday night, but Giz came up with a good (and easy) enough idea that I was convinced to stick it through.

Anyways, the game is pretty much done. It'll be out tomorrow morning at the latest. 48 hours late is better than never. Smile
Metal King Slime
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 PostSun Mar 11, 2012 6:03 am
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Giz and Sephy (or should I say Sexy?) Overtime Report:

It's done.

Sephy and I gutted out the last 24 hours and put this together. He did a really great job down the stretch of adapting his scripts to a new purpose and worked a hell of a lot harder than I did. I think we had fun making it, and I'd love to work with him again.
King Slime
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 PostSun Mar 11, 2012 2:47 pm
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Why is everyone using nightlies?!
Oh, and Giz, I played some of your game.

Teacher: Why was the Pear Harbor attack so shocking?
Me Thinking: Because the Americans were not even in the war.
What Alice Said: ...Because nobody was wearing pants?
Teacher: Thats right! You've been paying attention!
Me Thinking: ...
Metal King Slime
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 PostMon Mar 12, 2012 11:17 pm
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Awesome to see Giz & Sephy deliver.

Master K wrote:
Why is everyone using nightlies?!


Why, that was the whole point! I discovered 11 engine bugs while working on our game, and another while playing Dreadful Occupant. Sure, most of them were minor cosmetic things, but a couple are very serious (and were annoying spanners-in-the-works). Still working through the list...

So James, how many did you find? :)
Liquid Metal King Slime
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 PostTue Mar 13, 2012 1:07 am
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I actually only found and fixed two engine bugs in the course of working on my game, but I wasn't pushing the limits with the scripting like TMC was :)
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