@Charbile: Thanks for translating and for the compliment!
The walkabout sizes does make me worry abit, but doubling your window's size is a fix to it. I'm hoping it won't hurt the game too much. As for the 'vangore' thing, thanks for the temporary sugestion, but I couldn't bring myself to even use anything close to that name anymore.
The goal is to totally discredit the person, which means I can't be using alterations of the same name to do that.
@Guo: Oh
Admittingly though I kind of messed up on the left one's girth(too much).
Thanks!
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[Part 5 Planing, Re-Characteriztions, and other Troubles]
I can safely say that over the past month, I had bogged down and made little progress.
[PLANNING]
I had started writing a walkthrough of the game to help myself figure out the rest of the story and other goodies such as a list of all of the attacks and playable characters. I only managed to write out the first two boss fights, like a third of act 1 of the main storyline, and wrote in just Erik and Ash on the character list with all of their starting stats. Then I got side tracked with making the audio and finding out first hand I need to read up on how to make a plotscript work and the part about how to make the proper files.
After porting the walkabouts to the battle sprites, I needed to change the proportion of the battle background, enemies, and attacks. For the background, it came to me instantly about how I'm going to deal with the unwanted space, but I got to make the backqround to know for sure. Basicly the top where the time and HP bars are will have a special graphic underneath them or just be simply blacked/whited out. The far distance behind the enemy sprites will gradually fade out into in white/black since the back of the stage isn't the center of attention plus it fits a certain theme. Although in theory it may work out depending on how I manage it, but still gotta try it.
[TROUBLE A]
[RE-CHARACTERIZATIONS]
I developed a certain issue over my characters. Every now and then I make changes to my characters. Whenever I make a change, I either haven't done it as well as I wanted, left out bits and pieces to later address, or my favorite, make a change based on new concept after losing sight of older concepts as I proceed with the overall canon. Such as my largely obese black dragon, Ebon: originally a sheltered shut in who is a techno geek that crafts anything technology is (blades and firearms included), was taught how to control fire by his brother, can't heal himself, still has optical powers (lasers and lights), loves martial arts and ninjas, is loud and obnoxious, loves making a scene and can fight melee. The changes I made after that were something I kind of liked at the time, but then I later disliked it. I just couldn't figure out why it all felt so clustered in a bad, dead end, and uninteresting way. Now I'm retrospecting for him, and to some extend his big bro(Sol) too. Pretty much his skill set and equipment is now a quite different and the cast decription above will be edited soon (i hope).
As for the '
vangore' thing, I've cooled down on the search for a better name and am going with 'orisentients' for now. Pretty much because of the prefix ori- means any, which suit shapeshifter, and they are sentients. So it kind of goes together well, but I might cut it short and use orisent or something.
[TROUBLE B]
[MUSIC/AUDIO]
I have manage to refamiliarize myself with music, but right now I can only do sound effects, and I had trouble figuring out what music fits. Had as in just recently I figured it out what I want, only that I can't imagine the tune and my descriptive powers on music genres, especially chiptune themes suck. I'm thinking about getting help, but I'm nervous, so untill I get over myself I'm gonna keep trying again.
Something's bugging me about the menu SFX when you are scrolling across the menu items. When I import the sound I made as the selecting tune and scroll through the item as fast as I can (holding down the up/down key) it makes no sound until I stop. Any slower and it will always play the SFX. It's abit of a nitpick, but it's really bugging me to why I can't get it to play at the fastest. Maybe it could be the Famitracker, or maybe the file I'm comparing this to was a fluke and it is out of my control. Can anyone help me with that part?
[TROUBLE C]
[BIGGER PLANNING]
I end up with a number of ideas I want to try but keep to myself, like for the super major cutscenes, I'll just create a screenplay; however the limitations of the engine could make this a very unpleasant idea. Of course I ditched the idea quite fast.
Another idea is coversations with multiple possible interjections from the active party members, but my understading about the checking tags thing is quite poor, along with my understanding for tags in gerenal. Does it search for any of multiple tags that trigger something in that same instances or just for only one?
After I discovered what I can do with custom menu items, I had a thought about adding abit of a database with backgrounds and info, while using the tags to unlock some. Although the only thing that is worrying me isn't the limits, but more rather, if I mess up the illustrations and don't notice it untill after I have finished puting it all up, like usual. I'll worry about that later.
[TROUBLE D]
[MYSELF]
So pretty much thanks to my lack of experience and how much I gotta learn and do among the other things, such as having trouble finding the answers to my questions on the web in hopes someone else had the same problem as I. It gets pretty overwhelming, and it makes me too nervous that I shut down, making no progress at all, which as been the number one contributing factor to my lack of progress during this past month. I got stuck with everything else, but at least I regain some lost insight and gain some new as well. Been playing FFV to be further reminded of somethings in the world of old school I had somehow forgotten and another thing that will solve my problem about weapon attack animations pairing with sprite attack animation (the fix is that the sprite will remain in the neutral posture instead of swinging the arm while the weapon gets to jab, thrust, overhead swing, and underhanded swing upward).
There's a long list of things I wanted to write but couldn't, so this may not make any sense.
On an extra note, I was sleepy when I wrote this, so be aware of typos. ^^;
Next time I'll post some concepts :3