I am posting not so much to announce it, but more because I want some help brain-storming on items. This is much more difficult than I would have ever thought, because the items should be fairly basic, but extremely versatile, but also freaking cool.
I like to think talking about the items won't ruin the game too much, since you guys still don't get to see all their novel and super clever uses! (hahaha)
So anyway, here are my ideas so far:
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NOT ZELDA RIP-OFFS
Marionette- a puppet placed by the player, then controlled with the WASD keys. The player can also pick up the marionette and throw it across small gaps.
Thirdeye- (needs a better name) allows the player to see ghosts, and secret passages. (ok kind of like the lens of truth, caught me)
Stop Watch- allows the player to stop time. (i like this idea because of the pun, but it is too powerful without some sorts of stipulations that i can't figure out.) Maybe allows the player to stop one object's time?
Mirror Mask- allows the player to look like another person. (i like the idea of being able to look like anyone, with a few 'strong-willed people' exceptions or something? or perhaps there is some convoluted way to bring an identity into the mask? maybe this way is related to...)
Dreamcatcher- allows the player to enter a sleeping person's dream. (i think this item would be exciting enough to use that it probably doesn't need to be as all-around useful as the other items--plus making dream worlds will be a lot of work!!)
TOTALLY ZELDA RIPOFFS (some need new names)
slingshot/other ranged switch hitter--boomerang might be better, no ammo... but harder to program. hm.
power bracelet--let you lift/throw heavy stuff
shovel
maaaaaaybe bombs
Iron Lung- (new idea just now) basically a mix of the iron boots and the zora tunic in terms of use, but it would be a sort of steam-punkish scuba suit.
NOT ZELDA RIP-OFFS
Marionette- a puppet placed by the player, then controlled with the WASD keys. The player can also pick up the marionette and throw it across small gaps.
Thirdeye- (needs a better name) allows the player to see ghosts, and secret passages. (ok kind of like the lens of truth, caught me)
Stop Watch- allows the player to stop time. (i like this idea because of the pun, but it is too powerful without some sorts of stipulations that i can't figure out.) Maybe allows the player to stop one object's time?
Mirror Mask- allows the player to look like another person. (i like the idea of being able to look like anyone, with a few 'strong-willed people' exceptions or something? or perhaps there is some convoluted way to bring an identity into the mask? maybe this way is related to...)
Dreamcatcher- allows the player to enter a sleeping person's dream. (i think this item would be exciting enough to use that it probably doesn't need to be as all-around useful as the other items--plus making dream worlds will be a lot of work!!)
TOTALLY ZELDA RIPOFFS (some need new names)
slingshot/other ranged switch hitter--boomerang might be better, no ammo... but harder to program. hm.
power bracelet--let you lift/throw heavy stuff
shovel
maaaaaaybe bombs
Iron Lung- (new idea just now) basically a mix of the iron boots and the zora tunic in terms of use, but it would be a sort of steam-punkish scuba suit.
I think there will, like zelda, be some distinction between overworld and 'dungeon' segments, but they won't really be dungeons per se. Alternatively, the whole world will be laid out like a huge dungeon, with every puzzle solved opening a new way (and a shortcut if necessary so the puzzle doesn't need to be solved again) Either way, 'dungeons' will definitely be populated by people. Probably. Really, I'm trying to start with items that lend themselves well to a myriad of interesting puzzles and work backward.
This idea originated as a fan-game, but i think it will be more of an original game which is also sort of a gushing love letter to zelda. hahaha
Thoughts?



