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Slime Knight
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Warning (Development) 
 PostThu Dec 08, 2011 8:31 pm
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Well, I've been away from the game 'cause I'm limited by school's access 'till I get a computer for myself. But yeah, so far I like the name "Warning", so that's what I'm using. This thread is to satisfy my itching desire to publish information about the game. Probably so I'll actually finish it.

Anyways; What I've got done :

- You can pick things up and drop them
- You can click on things, select something from a pop-up menu, and have that something happen
- interactive objects will have blob shadows, still objects will have more realistic lightmaps.
-I've made a room template, which right now serves as the bedroom, but will allow me to make other rooms in the future
-I've got much of the story and characters written (Which will all end up on here over time.)
- As time progresses (And is measured) you'll lose "hunger", "thirst" and "sanity".
- Whenever intense actions are performed, you'll lose "stamina".
-Nothing happens yet when either stat is depleted, they can just deplete and refill, but they do have some rickety meters goin' on.

Now before I can move on, I really need to get a basic layout of the house realized. so right now, I'm in the painful process of reading up on 3DS Nax tutorials and then slapping together these awful pseudo-room things with horribly out-of-scale holes for the windows and doors.

But I'm getting there. Unfortunately, school will be out for a couple weeks after next week, so I'll be out of contact with the game. Which really sucks, 'cause I've accomplished nearly nothing since my last post. (No free time)

So until I'm back at my game, I'll gradually put in general information about the game, the story, the characters, etc. Mostly to satisfy myself. But if you have anything to say, feel free.

Also, has anybody tried the small example I uploaded a while back, and had an error whining about loading a DLL?
King Slime
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 PostThu Dec 08, 2011 8:46 pm
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I did get an error about a missing utility.
Liquid Metal King Slime
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 PostThu Dec 08, 2011 9:17 pm
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When I try, I get the error message "mono: failed to load dll" but I am running via Wine on Linux, so real Windows users are probably getting a different warning.

I am glad you are excited and working hard on this game. It sounds interesting, and I am looking forward to seeing more.
Slime Knight
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 PostThu Dec 08, 2011 10:15 pm
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I'm not sure what's up with that error. I'll re-build the game tomorrow and upload it again, after testing it on more computers. Although all the computers in the lab ran it quite fine.
Slime Knight
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 PostFri Dec 09, 2011 8:17 am
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James Paige wrote:
When I try, I get the error message "mono: failed to load dll" but I am running via Wine on Linux, so real Windows users are probably getting a different warning.

I am glad you are excited and working hard on this game. It sounds interesting, and I am looking forward to seeing more.

You should just be running the .NET EXE from Mono alone, not executing it from Wine. Mono is a self-contained .NET Virtual Machine, much like how java is a self-contained Java Virtual Machine. It should also mention which DLL is missing, or is the error not verbose enough?

Mind you I haven't tried running it yet on my Linux box, but might just to see what the error is and troubleshoot it with you.
Liquid Metal King Slime
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 PostFri Dec 09, 2011 4:07 pm
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I tried with mono, and it said:

Code:

james@rhinoctopus:~/misc/wingames/Warning/warning-2011-11-17$ mono Build1.exe
The assembly mscorlib.dll was not found or could not be loaded.
It should have been installed in the `/usr/lib/mono/1.0/mscorlib.dll' directory.


I just downloaded it on a Windows 7 box, and tested it, and the error message looked exactly the same as the one I saw on Wine:

Quote:

(Red X Error Icon) Failed to load mono
Details:
mono: failed to load dll
[ OK ]
Slime Knight
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 PostFri Dec 09, 2011 4:49 pm
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I rebuilt it. I'm not getting that problem at ALL, so I'd really appreciate it if anybody has any clue what I'm doing wrong. If I need to include the missing DLL, I don't even know what it is. x.x
Liquid Metal King Slime
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 PostFri Dec 09, 2011 5:04 pm
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Sh4d0ws wrote:
I rebuilt it. I'm not getting that problem at ALL, so I'd really appreciate it if anybody has any clue what I'm doing wrong. If I need to include the missing DLL, I don't even know what it is. x.x


This is Unity3D, right? The missing lib will be some part of Unity3D, and naturally it will work on the computer that you build it on, because Unity is installed there.

Unity is definitely supposed to allow creating standalone installers, but I don't know enough about it to be able to tell you exactly how.
Slime Knight
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 PostMon Dec 12, 2011 12:49 am
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I read about Unity's build feature for .exe, and it turns out a data folder that the .exe depends on is also made. My bad for not including it, haha. If I get a chance, I'll re-upload with all the included files as soon as I can.
Slime Knight
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 PostThu Dec 15, 2011 2:52 pm
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I need to know if the game"s working for anybody. Grin
Slime Knight
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 PostSat Jan 14, 2012 1:12 am
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Alright, I'm back at school so work on the game has resumed.

Conceptual Story:

In the near future, the Earth is on the verge of breaking into a third World War. Every nation is armed to the teeth in nuclear weapons, and the finger is on the trigger. The United States has developed several new bombs... and a small town has been restricted and reserved for bomb testing. Of course, the residents of the town don't know this. They're instead fed false information about a pandemic breaking out as an excuse for the town being closed off.

Now, the actual game happens hours after these bombs fall. You play as a man named Michael Anderson, whom wakes up one day to find his family missing, and his house unescapable. As mentioned before, the idea of this game is to survive for as long as possible... as every day the house reveals it's true nature. Soon the water stops running, electricity is removed, and what was once a respectable middle-class home transforms into a decrepit, dark, scorched husk of wood and metal.
As you play, thngs like calenders, books, photos, and locations will trigger flashbacks or reveal information about what's really happened. As each day progresses, hints on the backstory show up... walls become plastered with propoganda posters, gas masks hang, discarded helmets crowd the floor, the outside view becomes barren and desolated, etc.
The seven days which you survive & explore the house are actually Michael's last minutes alive... as he finally slips from existence in a makeshift hospital provided by volunteers from the neighboring town. The house revealing what happened to him, the memories and stories told by flashbacks, being his brain's final attempt to peice everything together.

Now that that's out of the way, any questions?
And, any name suggestions? I like Warning, but here are some other possibilities:

This is not a test
Duck and cover
Ashes

And, finally, I'd LOVE some input on ways to make the survival more interesting: la, melting icecubes to get water....killing rats to eat... barricading the basement door to keep baddies out.... and so forth.
Slime Knight
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 PostSun Jan 15, 2012 3:47 pm
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Some information on the survival aspect of the game.



Things that recover Thirst: (One bottle will refil about 60% total thirst.)
Water from faucet
-Kitchen
-Bathroom
Water from bottle
-Some pre-filled
-Many unfilled
Water from melted Ice-cubes
-Could fill up to three bottles
Soda, orange juice, and any other misc. beverages in fridge
Canned soups
Ice-cream

The thirst meter will deplenish slowly over the course of the game. Once it is about halfway full, stamina recovery will be slower. At about 20% the player's speed will be reduced and they will not be able to lift heavy objects. At 0%, Hunger will deplete three times faster.

When both hunger and thirst are gone, the player will die and it will be game over.

The idea of this kind of gameplay is to force the player to play the game over and over, and to get more creative, to sruvive longer. So you might die on day #2 the first time around, because the faucets stop working. But when it happens next time, you'll have stocked up on bottles of water, so you'll survive longer.
Metal Slime
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 PostSun Jan 15, 2012 10:59 pm
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I'd play this.
Slime Knight
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 PostThu Jan 19, 2012 8:54 pm
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I uploaded the latest build, with data and all. I want somebody to download it & tell me if it works. Thanks. Grin
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