Okay. As it goes with most of my good intentions, I'm not going to be able to write an article for this Hamsterspeak. I'll try to get one put together for next issue. That way I can get a little more in-depth with my decision and how I came to it. But here's an abbreviated version:
First Place: Bufanda
This game really took my concept for this contest and ran with it. It was a close call between this and Greystar Lives, but Surlaw won out with his branching storyline. I like that the decisions you made led to whole new experiences. In Greystar Lives, if you made a bad choice, you died.
Second Place: Greystar Lives
Like I said, this was a close second. I really dug the pictures and the inclusion of sound. This game could be great if there were branching story lines. Also, the "music" made me want to punch my own face after ten minutes. This was a problem because it took me way longer than ten minutes (and a dozen restarts) to complete.
Third Place: Cardian's of Lore
This and Labyrinth, while both admirable games in their own rights, kind of missed the point of the contest. I was looking for unconventional use of the OHR without plotscripting. Both of these games were just basic RPGs. I did dig the retro Gameboy graphics and the use of cards for different attacks was sort of unconventional. But a little bit of direction as to where to go and what your objective is would have been nice. Oh and having to go back to your bed to heal? Bad.
Fourth Place: Labyrinth
Old school HARD. To me, this game was grossly unbalanced. And slow. The enemy graphics were good. And at least the game told you what you were supposed to do. This game could be great with a little bit of effort in tweaking the balance. It just wasn't fun to me.
So. Thank you to everyone who participated. I hope you all release updated versions of your games in the future. They all have the potential to be stand outs with a little bit of tweaking.
First Place: Bufanda
This game really took my concept for this contest and ran with it. It was a close call between this and Greystar Lives, but Surlaw won out with his branching storyline. I like that the decisions you made led to whole new experiences. In Greystar Lives, if you made a bad choice, you died.
Second Place: Greystar Lives
Like I said, this was a close second. I really dug the pictures and the inclusion of sound. This game could be great if there were branching story lines. Also, the "music" made me want to punch my own face after ten minutes. This was a problem because it took me way longer than ten minutes (and a dozen restarts) to complete.
Third Place: Cardian's of Lore
This and Labyrinth, while both admirable games in their own rights, kind of missed the point of the contest. I was looking for unconventional use of the OHR without plotscripting. Both of these games were just basic RPGs. I did dig the retro Gameboy graphics and the use of cards for different attacks was sort of unconventional. But a little bit of direction as to where to go and what your objective is would have been nice. Oh and having to go back to your bed to heal? Bad.
Fourth Place: Labyrinth
Old school HARD. To me, this game was grossly unbalanced. And slow. The enemy graphics were good. And at least the game told you what you were supposed to do. This game could be great with a little bit of effort in tweaking the balance. It just wasn't fun to me.
So. Thank you to everyone who participated. I hope you all release updated versions of your games in the future. They all have the potential to be stand outs with a little bit of tweaking.



