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Slime Knight
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Live Like the Amish Contest 
 PostMon Nov 07, 2011 8:18 pm
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Recently, I lost power for ten days straight. It sucked. But you know what? It forced me to get creative. I had LIMITS, people! And I had to think outside the box to overcome those limits.

So what? Well I got to thinking...

I am running a contest. The premise is simple: make the most creative game possible using the OHRRPGCE WITHOUT PLOTSCRIPTING.

You can do a lot with tags and textboxes. Use your brain and make an unorthodox game WITHOUT PLOTSCRIPTING. I will be putting up $50 in prize money (more on that later.) A few ground rules:

-No ripping (graphics or music) This contest is about creativity, jerks!
-I am the only judge. When YOU put up $50, you can be a judge, too.
-Deadline is Dec 31, 2011
-NO PLOTSCRIPTING (duh)

In regards to the prize, I haven't decided if $50 should go to first place ONLY or if it should be split among first, second and third. I'll take suggestions on this.

So let's go people! Get creative and get PAID!
Slime Knight
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 PostMon Nov 07, 2011 8:22 pm
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IMO the OHR is too cookie-cutter without plotscripting.

BUT WHO KNOWS. This could be interesting.
Slime Knight
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 PostMon Nov 07, 2011 8:32 pm
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Custom menus. Tags. Text boxes. NPCs.

Lots of possibilities, here. So no more poo pooing! (Seriously)
King Slime
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 PostMon Nov 07, 2011 8:42 pm
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Sounds like fun...

I might scrunge something together.
Slime Knight
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 PostMon Nov 07, 2011 8:52 pm
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You could win $50! V
Slime Knight
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 PostMon Nov 07, 2011 9:24 pm
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Anything BUT cookie cutter in my opinion. I was actually reading one of Fenrir Lunaris' posts in the sias contest, and he brought up a very good point that also sorta bothered me: why is it that standard RPGs are being looked down upon as empty? I think it's possible, plausible, AND probable that any "standard" RPG can take just as much effort as some super-scripted game. I mean, if you already know a lot about scripting, then you are simply using tools that are given to you. What's the difference? There are probably a million RPGs I'd say are just as interesting as a random sidescroller. Don't get me wrong- they are nice, and they do require work and deserve appreciation and they break the monotony of just 2d RPGs. But what they DON'T deserve is MORE appreciation than a cool RPG with clever battles, an interesting story-line, and new ideas and concepts. Like Master K's wishing well in his game for example. I thought it seemed very inspired, and just because his idea doesn't involve "hardcore" scripting, why isn't it as cool? I also posted some ideas I was hoping to integrate into an RPG someday (although, my progress is always less than abysmal. I haven't even opened custom since I announced my second wind) and believe that a community using a custom engine with RPG in the name shouldn't toss aside just that because it doesn't require a 4 credit comp sci class to make. Well that's my two bits, and I might try entering this contest, actually... it does sound very interesting! Honestly, when I first started working on Hero (I know, I know, terrible game) I was astounded by just how little scripting I actually had to know in order to make a game. Well, hopefully this contest will turn out some awesome stuff!
You can't fix stupidity.
Slime Knight
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 PostMon Nov 07, 2011 10:09 pm
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Uhm, just to clarify, I'm talking about the exact sprite and animation restrictions, + the fact that every OHR game has the same map, battle, textbox, and menu system.

I mean, to a point, all you really do is swap grqphics and move things around. (That is of course an oversimplification)

My opinion has nothing to do with the RPG element of the engine. In fact, I'd say the same thing about mostt truely efficient game engines.

But I do agree that on their own, OHR games can be complex and deep without straying from the RPG roots of the engine.
A Scrambled Egg
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 PostMon Nov 07, 2011 10:55 pm
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Sh4d0ws wrote:
Uhm, just to clarify, I'm talking about the exact sprite and animation restrictions, + the fact that every OHR game has the same map, battle, textbox, and menu system.

You can do an enormous amount with the current custom menu system without using any scripting. It's easy to use and versatile and there's absolutely no reason to say every OHR game has the same text box and menu systems (they didn't in the past and they don't now). It just takes not being lazy.
Super Walrus Land: Mouth Words Edition
Slime Knight
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 PostMon Nov 07, 2011 11:11 pm
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Sh4d0ws wrote:
Uhm, just to clarify, I'm talking about the exact sprite and animation restrictions, + the fact that every OHR game has the same map, battle, textbox, and menu system.

I mean, to a point, all you really do is swap grqphics and move things around. (That is of course an oversimplification)

that's more the fault of the game creator. you can do quite a bit to differentiate your game from others. it's just a matter of thinking outside of the box. also, seriously - perspective.

Quote:

In regards to the prize, I haven't decided if $50 should go to first place ONLY or if it should be split among first, second and third. I'll take suggestions on this.

depends how many people enter. under 3-4 entrants, then 1st should get the $50. i'm definitely considering entering.
Liquid Metal King Slime
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 PostTue Nov 08, 2011 12:09 am
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I'm confused by all the negative feelings about plotscripting.

RPG's AREN'T being overlooked in the community ( just look at Spellshard or Motrya )

Games aren't considered better just because they're script heavy. Look at like all of my games, they're all ranked terribly.

Plotscripting is just a tool to help people make the games they want to make. Taking it away is like taking away default battles, or textboxes.
A Scrambled Egg
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 PostTue Nov 08, 2011 12:20 am
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Spoonweaver wrote:
Plotscripting is just a tool to help people make the games they want to make. Taking it away is like taking away default battles, or textboxes.

That's kind of the point of the contest.
Super Walrus Land: Mouth Words Edition
Slime Knight
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 PostTue Nov 08, 2011 12:28 am
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God damn it! The point of this contest is not to imply anything negative about plotscripting. It's just a limitation I imposed. You know, kind of like the 48 hr Contest or the PORN Contest or any other goddamn contest EVER.

If you think you can make a game that abides by the rules, GREAT. I hope to give you $50. If you have NO INTEREST in this contest, stay out of this thread.
Slime Knight
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 PostTue Nov 08, 2011 1:01 am
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Ouch, wasn't trying to start an argument Sad I didn't try to imply ANY negative feelings towards plotscripting. I think it's awesome, and a great way to add basically anything you could ever want (okay, not really) to a game. Sorry for the misimpression! Anyhow, I think I'm gonna try to enter. No ripping is my favorite Smile
You can't fix stupidity.
Metal King Slime
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 PostTue Nov 08, 2011 1:31 am
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I think this is a really cool contest idea, though I don't think I'm going to enter. Anyone remember the old days of "Fake Plotscripting"? Lot you can learn from doing without.
King Slime
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 PostTue Nov 08, 2011 1:36 am
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I'm considering re-using an old idea, except I shall adapt it without plotscripting...

Spell Card's floating about...
It could work quite well without plotscripting...
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