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Slime Knight
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I need some help. (Unity3D Game) 
 PostFri Oct 28, 2011 3:26 pm
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I've been making a game with Unity, a survival-horror game that will be played via interacting with household objects (You will be trapped in your home) to keep thirst, hunger, stamina, and sanity up.

And I'm pretty much done with the skeleton of the gameplay, which is a menu system linking various scripts to choices. The scripts which, of course, modify the player's thirst, hunger, etc.

The problem is... I can't, for the life of me, do any graphics. I really need, just basic stuff, representative of household objects (And a house!) for prototyping. I tried 3DS max and Google Skechup, and I just fail.

So If anybody's interested in making me some basic models, please contact me. If you want more information, I can give it. The most I can offer is your name in the credits, though. But still, please consider. I'm not concerned with quality, polys, etc. Smile



There's a screenshot, to give you an idea of the gameplay. (That white block represents a table. don't ask me why the other choice is "sit". XD)
Metal Slime
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 PostMon Oct 31, 2011 8:22 pm
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I love unity3d. Can't help you though.

I'd suggest trying blender or anim8tor for quick modeling. There's a bit of a learning curve, but no more than the ohr's, maybe. Maybe I'm losing touch. You can make a cube, and slice/extend it for crude objects. Easy as it gets in 3d land. You're not that far off with your 'table'.

Actually, you should be able to find some packages online, somewhere. Am sure of it. Maybe some hunting involved. But it has to be out there!
 
 PostMon Oct 31, 2011 9:28 pm
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Ech. Anim8or. Stick with Blender. Best modeling/rendering software you can get for free.

I'd go for it, but I'm stretching myself thin already.
Slime Knight
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 PostTue Nov 01, 2011 12:20 am
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Issue's not learnimg, it's doing. I just don't have the time to model and texture all the graphics AND code the game, that's exactly what kills the motivation for me. Smile

But I guess if im not getting any offers, I'll stick to rough placeholders 'till I fimd the time or money to fet real art.
Metal Slime
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 PostTue Nov 01, 2011 5:13 pm
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Anim8tor is BOSS. All you haters!

It may not be able to render on the level of autodesk, but - and this is key - it's easy to use. You can actually use it to make things without it feeling like you have to prep yourself into a twenty story air fortress battle mech and read airplane knobs and buttons to make a stupid object and get a render.
Metal King Slime
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 PostTue Nov 01, 2011 6:45 pm
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Hey, even I've made stuff in Anim8or, and come to think of it, that was probably Charbile's fault! Him and his plan to conquer the world by mastering Anim8or
Slime Knight
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 PostThu Nov 03, 2011 7:13 pm
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Well this is probably a horrible place to go asking for Unity3D help, but if anybody here's good with Unity's JS, would you mind lending a hand? I'll post my problem & code if I get any volunteers.
Metal Slime
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 PostFri Nov 04, 2011 3:13 am
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Doesn't hurt to try Smile

Would try the unity forums first though, or search through them if you understand your problem well enough.
Slime Knight
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 PostMon Nov 07, 2011 8:10 pm
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Code:
var carried = false;


//Drops Object
function Drop () {
rigidbody.useGravity = true;
carried = false;
}

//Picks object up
function Carried () {
rigidbody.useGravity = false;
carried = true;
}

//Detects when right-clicked and then either picks up or drops object
function OnMouseOver () {
if (Input.GetMouseButtonDown(1)) {
     if (!carried) {
      Carried();
     }
           else{
            Drop();
}}}


/////////////////////////////////////////////////////////////////////////


//>>>>>>THIS IS WHERE I NEED HELP <<<<<<<
//if object is picked up, SHOULD move the object to be in front of the camera.
function Update () {
if (carried){
//I've tried rigidbody.MovePosition, and using the position of the player, but it never moves the object.


}}


Alright. As you can see, I have the toggle working at least. What I just can't get to work is actually having the object follow the player. I've tried a few things, but no luck.
Slime Knight
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 PostMon Nov 07, 2011 8:32 pm
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Wait, nevermind. I just found out that rigidbody.MovePosition IS working. XD

Thanks for the help guys. Maybe next time. Smile
Slime Knight
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 PostTue Nov 15, 2011 8:51 pm
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Is there a cap on the uplaod file size here? If not, would it be prefered that I NOT upload something in the ~100MB zone? I'm finished with the physics and menu groundwork, and I'm pretty daggum proud, and wanted to show it off.

Next up, I need to make the house and some models for basic things, so I can put together a mock-up with all my scripts working in an environment similiar to the finished product.

And since I'll be done with the meat of the gameplay, I'll be ready to start making the actual game's events that will be happening throughout the progression of the seven days.

Although the entire game up to that point will be close to textureless and completely without animation. More of a 3D text-based point-and-click until I can find the time (And patience) to animate and model everything.

Oh yeah. It's not even close to time for this; but woukld anybody here be interested at all in doing some voice acting for the game when the time comes?
Super Slime
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 PostTue Nov 15, 2011 10:34 pm
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Sh4d0ws wrote:
Is there a cap on the uplaod file size here?


Yes. It's in the ~100MB zone. I can't guarantee your upload will work, but you're welcome to try.
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Slime Knight
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 PostThu Nov 17, 2011 5:48 pm
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Anim8or doesn't want to work on Windoww 7. Any other suggestions for simple 3D modeling tools?
Metal Slime
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 PostThu Nov 17, 2011 8:10 pm
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Did you try Blender yet?
It might be hard to try belnder, . . .
But last time I used it, there were good tutorials on youtube.

I once use a programm called pov-ray-modeler or something like that under suse-linux, it was really easy to use, but i guess it can't to difficult stuff other than rendering some geometric froms.
Slime Knight
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 PostThu Nov 17, 2011 8:54 pm
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I've tried Blender. And the thing is, It's not THAT hard to use of I'm willing to dedicate some hours of my time to modelling maybe one object alone. I'm not willing to do this.

I prefer 3DS MAX over Blender anyways, so if I really wanted a powerful, versatile tool, I'd use that. I've used Anim8or and it would definitely do the job. But it wont run on this computer so.
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