The default palette has a second pure black, at the darkest end of one of the blues toward the end of the palette. You'll need to use that if you want black pixels in a higher-layer tile.
Of course, you can always use the old overhead tiles (push O on each tile you want to go over everything while in wallmap mode), which ignore transparency completely. But if you do it that way, you can't have other layers on the same tile; it's mostly good for if you want something (like a pure black square, or some object that takes up one full tile on just one layer like part of a house's roof or something) to be overhead, since the old overhead tile setting only applies to layer 0 and makes it display above all other layers.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Of course, you can always use the old overhead tiles (push O on each tile you want to go over everything while in wallmap mode), which ignore transparency completely. But if you do it that way, you can't have other layers on the same tile; it's mostly good for if you want something (like a pure black square, or some object that takes up one full tile on just one layer like part of a house's roof or something) to be overhead, since the old overhead tile setting only applies to layer 0 and makes it display above all other layers.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]



