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Slime
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Black overhead tile 
 PostSat Oct 22, 2011 4:18 am
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Can't seem to make overhead tiles that are pure black. They always become transparent Mad
Metal King Slime
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 PostSat Oct 22, 2011 4:24 am
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That's by design. so you can have an overhead tile that doesn't cover the entire walkabout. Try using the darkest shade of blue, or even the second darkest shade of black.
Slime
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 PostSat Oct 22, 2011 4:33 am
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aha, i was afraid you might say that. Doesn't look too bad dark grey though...
Reigning Smash Champion
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 PostSat Oct 22, 2011 5:55 am
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Use another black in the master palette if available. The one at the very upper left corner is for transparency.
King Slime
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 PostSat Oct 22, 2011 2:25 pm
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Wrong, it is possible.
When in tile mode, or wall mod, I can't remember...

Hover over desired black tile(s) and hit the 'o' button. I say its the only good use for that button, since layers came.
Metal Slime
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 PostSat Oct 22, 2011 2:57 pm
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The default palette has a second pure black, at the darkest end of one of the blues toward the end of the palette. You'll need to use that if you want black pixels in a higher-layer tile.

Of course, you can always use the old overhead tiles (push O on each tile you want to go over everything while in wallmap mode), which ignore transparency completely. But if you do it that way, you can't have other layers on the same tile; it's mostly good for if you want something (like a pure black square, or some object that takes up one full tile on just one layer like part of a house's roof or something) to be overhead, since the old overhead tile setting only applies to layer 0 and makes it display above all other layers.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
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