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Unique After-battle scripts 
 PostWed Aug 31, 2011 9:26 pm
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What is the best way to start up a cutscene script immediately following a battle? Is there a simple built in feature for this? I have the battle qued up through a text box during cutscene and I want to go back into the scene right after the battle. Thanks for any help!
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Re: Unique After-battle scripts 
 PostWed Aug 31, 2011 9:31 pm
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entropy wrote:
What is the best way to start up a cutscene script immediately following a battle? Is there a simple built in feature for this? I have the battle qued up through a text box during cutscene and I want to go back into the scene right after the battle. Thanks for any help!


Don't call the battle from the text box. Call a plotscript (same way you chain other text boxes, just choose the script instead) and use the fightformation() command.
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