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By the way, there's at least one compelling reason you don't see tile-based MMORPGs: player characters take up space. Think of how often you've had to wait for an NPC to move out of your way -- and that's just single-player, with no one griefing or anything. You can let PCs pass through each other, but that comes with its own host of problems.
One way around this could be room limits, like AQWorlds. Limit each map to allow a certain amount of people. However, this could be complicated, because when a room reaches its people cap, another copy of the map would have to be created automatically, and would take up more system space. However, a small remedy could be having the map be removed after ten seconds of zero people, or something like that. Then, it could get recreated after so long. However, an amount of copy maps could be a problem, as it would force people to wait. But, thats just my opinion. Do with it as you will.



