Quote:
#---------------------
plotscript, bandit attack, begin
suspend player
show text box(13)
wait for text box
walk hero to X(me,89)
wait for hero(me)
walk hero to Y(me,6)
wait for hero(me)
wait(15)
show text box(15)
wait for text box
wait(15)
set NPC direction(3,down)
set NPC direction(4,down)
set NPC direction(5,down)
show text box(16)
wait for text box
walk NPC(4,down,1)
wait for NPC(4)
show text box(17)
wait for text box
walk NPC(5,down,1)
wait for NPC(5)
show text box(18)
wait for text box
walk NPC(3,down,1)
wait for NPC(3)
show text box(22)
wait for text box
walk NPC(3,down,2)
walk NPC(4,down,4)
walk NPC(5,down,4)
wait for NPC(5)
wait for NPC(4)
wait for NPC(3)
set NPC direction(4,right)
set NPC direction(5,left)
boss battle
fight formation(1)
walk NPC(3,up,1)
set NPC direction(3,up)
wait for NPC(3)
show text box(23)
wait for text box
walk NPC(4,up,3)
wait for NPC(4)
walk NPC(4,right,1)
wait for NPC(4)
set NPC direction(4,up)
show text box(24)
wait for text box
walk NPC(2,right,2)
walk NPC(3,up,3)
walk NPC(4,up,2)
walk NPC(5,up,6)
wait for NPC(5)
wait for NPC(4)
wait for NPC(3)
wait for NPC(2)
wait(25)
walk NPC(2,left,2)
wait for NPC(2)
walk NPC(2,down,4)
wait for NPC(2)
show text box(25)
wait for text box
walk NPC(2,left,8)
wait for NPC(2)
set tag(2, ON)
resume player
end
plotscript, bandit attack, begin
suspend player
show text box(13)
wait for text box
walk hero to X(me,89)
wait for hero(me)
walk hero to Y(me,6)
wait for hero(me)
wait(15)
show text box(15)
wait for text box
wait(15)
set NPC direction(3,down)
set NPC direction(4,down)
set NPC direction(5,down)
show text box(16)
wait for text box
walk NPC(4,down,1)
wait for NPC(4)
show text box(17)
wait for text box
walk NPC(5,down,1)
wait for NPC(5)
show text box(18)
wait for text box
walk NPC(3,down,1)
wait for NPC(3)
show text box(22)
wait for text box
walk NPC(3,down,2)
walk NPC(4,down,4)
walk NPC(5,down,4)
wait for NPC(5)
wait for NPC(4)
wait for NPC(3)
set NPC direction(4,right)
set NPC direction(5,left)
boss battle
fight formation(1)
walk NPC(3,up,1)
set NPC direction(3,up)
wait for NPC(3)
show text box(23)
wait for text box
walk NPC(4,up,3)
wait for NPC(4)
walk NPC(4,right,1)
wait for NPC(4)
set NPC direction(4,up)
show text box(24)
wait for text box
walk NPC(2,right,2)
walk NPC(3,up,3)
walk NPC(4,up,2)
walk NPC(5,up,6)
wait for NPC(5)
wait for NPC(4)
wait for NPC(3)
wait for NPC(2)
wait(25)
walk NPC(2,left,2)
wait for NPC(2)
walk NPC(2,down,4)
wait for NPC(2)
show text box(25)
wait for text box
walk NPC(2,left,8)
wait for NPC(2)
set tag(2, ON)
resume player
end
Is there anything wrong here that would cause what I said above?



