Simply put, it's a remake of the very first Alone in the Dark game for the older DOS computers, as well as the 3do and other systems.
If you don't know what this game is, i'll bring you up to speed:
1924-
You play as a private detective named Edward Carnby, who has just been gifted with the job of rummaging through a house called Derceto to find an old piano for a collector.
Carnby, pondering over this offer, decides to brush up on the history of the Derceto house. It's the kind of place ghosts run away from in terror.
It was said in the history that a man named Jeremy Hartwood had hanged himself in the loft. His body was removed by police only days after. Strangely, this somehow arouses your attention to the house. You take the job, and the collector gives you about $150 and a key.
Within a few days of accepting this job, you take the nearest taxi cab to the far side of the city, where the old Derceto lies in wait, and already strange things start happening, as if something was staring out the very windows into your soul. Pure evil in its worst devilish form.
If you think this is a good idea for a remake, tell me! I need to know!
Well, after a few hours of nonstop hard work, here are some kewl screenshots of the first area of Alone in the Dark OHRRPGCE!
Oh, and a video is being put up on YouTube as we speak of some of the stuff already in the game! I'll post teh link now!:
http://www.youtube.com/watch?v=iRVUDT2UYiM
Oh, and a video is being put up on YouTube as we speak of some of the stuff already in the game! I'll post teh link now!:
http://www.youtube.com/watch?v=iRVUDT2UYiM
The floor is REALLY hard to look at in the second pic. Looks like a brown bar code.
Are the wooden-looking tiles that surround your rooms supposed to be the ceiling borders? If they are, you might want to make them much thinner; the contrast in size will make it much easier to tell that you're looking at the edge of the room.
I like your detail, but you might work on making things less square, too. It's part of the "obliterating the grid" process that makes maptiles look more seamless/natural and less like bunches of squares.
Here's an oft-linked tutorial. If you haven't read it yet, you should. It will help a BUNCH.
Keep up the hard work
Are the wooden-looking tiles that surround your rooms supposed to be the ceiling borders? If they are, you might want to make them much thinner; the contrast in size will make it much easier to tell that you're looking at the edge of the room.
I like your detail, but you might work on making things less square, too. It's part of the "obliterating the grid" process that makes maptiles look more seamless/natural and less like bunches of squares.
Here's an oft-linked tutorial. If you haven't read it yet, you should. It will help a BUNCH.
Keep up the hard work



