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Slime Knight
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Powered Mercenary 
 PostThu Jul 28, 2011 5:04 am
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This is a game idea I've been kicking about for a couple of days now, and I think it might just be a good project for me to start as sort of a distraction from Hamsterwrench.

The basic outline is basically this: a young man buys a set of powered armor and a sword and goes and joins a mercenaries guild. While completing contracts assigned to him, he starts to meddle in the affairs of a certain group, which singles him out for destruction.

More details tomorrow when I'm not so tired.
Slime Knight
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 PostThu Jul 28, 2011 4:51 pm
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Here's something to pique your interest (maybe):

The antagonistic group will have a command structure consisting of exactly 54 members, although only about an eighth will have major roles in this game. And yes, there is a theme to them.
Liquid Metal King Slime
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 PostThu Jul 28, 2011 7:53 pm
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Why exactly 54?
Slime Knight
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 PostThu Jul 28, 2011 7:59 pm
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James Paige wrote:
Why exactly 54?


Could be to do with a deck of playing cards including the Jokers?
Slime Knight
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 PostThu Jul 28, 2011 8:05 pm
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NeoSpade wrote:
James Paige wrote:
Why exactly 54?


Could be to do with a deck of playing cards including the Jokers?


That might be it, then again, it might not.
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