Code:
Script, InGameMouse, begin
set slice x (mouse, mouse pixel x)
set slice y (mouse, mouse pixel y)
if (HayBegin) then (hay)
slice to front (mouse)
set timer (timer: mice, 0, 1, @InGameMouse)
end
Script, hay, begin
if (NPC at spot (41, 7, 16)) then ((destroy NPC (16)), (NumofHay := NumofHay + 1))
end
script, map1autorun, begin
haybegin := true
InGameMouse
variable (wagon, map layer)
wagon := load large enemy sprite (0)
map layer := lookup slice(sl:map layer 0)
set parent(wagon, map layer)
put slice (wagon, 850, 50)
end
set slice x (mouse, mouse pixel x)
set slice y (mouse, mouse pixel y)
if (HayBegin) then (hay)
slice to front (mouse)
set timer (timer: mice, 0, 1, @InGameMouse)
end
Script, hay, begin
if (NPC at spot (41, 7, 16)) then ((destroy NPC (16)), (NumofHay := NumofHay + 1))
end
script, map1autorun, begin
haybegin := true
InGameMouse
variable (wagon, map layer)
wagon := load large enemy sprite (0)
map layer := lookup slice(sl:map layer 0)
set parent(wagon, map layer)
put slice (wagon, 850, 50)
end
Thanks.
The high and mighty confused queen of the thirteenth tile on the bathroom floor



