You should also submit it to Ludum Dare. Don't forget!
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
No thank you Mogri, i'm simply good entering the OHR version.
My game, The Labyrinth, is now up and ready to be downloaded! I hope it's not too buggy...
My game, The Labyrinth, is now up and ready to be downloaded! I hope it's not too buggy...
Escape the Zombie Horde
I hope you enjoy it.
It didn't actually come out as good as I was hoping, but I had a 10 hour shift today at work and I work from 9 till 6 tomorrow so it's as good as it's gonna get. I'm too tired to work on it more. I hope there's no massive bugs I missed.
I would have submitted it to Ludum Dare, but the site is messed up, I might miss the contest because of that. It possible I won't have the chance to upload it there before the end of the contest. Anyways, best of luck to everyone. I look forward to seeing what everyone did.
I hope you enjoy it.
It didn't actually come out as good as I was hoping, but I had a 10 hour shift today at work and I work from 9 till 6 tomorrow so it's as good as it's gonna get. I'm too tired to work on it more. I hope there's no massive bugs I missed.
I would have submitted it to Ludum Dare, but the site is messed up, I might miss the contest because of that. It possible I won't have the chance to upload it there before the end of the contest. Anyways, best of luck to everyone. I look forward to seeing what everyone did.
My Ludum Dare entry page.
Spoonweaver wrote:
Escape the Zombie Horde
I hope you enjoy it.
I hope you enjoy it.
Interesting concept, but there's a few problems I see with the game.
The items really need more of an explanation. Starting out, I wasn't really sure how much food or water I would need, or whether or not I would need more than one gun, and so on. Also, it's kind of annoying to purchase 1 hundred single units of food or water. Maybe you could've added 20-packs of food, 10-packs of bullets, etc.
Another thing: the game doesn't seem to end after you die. Playing this, I died of starvation and thirst at least two dozen times but the car kept moving on.
Finally: there isn't any indicator of how many days you've been on the road. That's something that I think would be important.
It'd be a pretty cool game if you could work out all those kinks.
I just finished my 48-hour game. It is called Escape from Strong Castle. You are supposed to run from all enemies rather than battle as they are too strong to harm.
Valigarmander wrote:
Interesting concept, but there's a few problems I see with the game.
The items really need more of an explanation. Starting out, I wasn't really sure how much food or water I would need, or whether or not I would need more than one gun, and so on. Also, it's kind of annoying to purchase 1 hundred single units of food or water. Maybe you could've added 20-packs of food, 10-packs of bullets, etc.
Another thing: the game doesn't seem to end after you die. Playing this, I died of starvation and thirst at least two dozen times but the car kept moving on.
Finally: there isn't any indicator of how many days you've been on the road. That's something that I think would be important.
It'd be a pretty cool game if you could work out all those kinks.
Spoonweaver wrote:
Escape the Zombie Horde
I hope you enjoy it.
I hope you enjoy it.
Interesting concept, but there's a few problems I see with the game.
The items really need more of an explanation. Starting out, I wasn't really sure how much food or water I would need, or whether or not I would need more than one gun, and so on. Also, it's kind of annoying to purchase 1 hundred single units of food or water. Maybe you could've added 20-packs of food, 10-packs of bullets, etc.
Another thing: the game doesn't seem to end after you die. Playing this, I died of starvation and thirst at least two dozen times but the car kept moving on.
Finally: there isn't any indicator of how many days you've been on the road. That's something that I think would be important.
It'd be a pretty cool game if you could work out all those kinks.
Thank you for the not dieing bug.
Everything else is the way it is and will never change.
I had thought about including a day counter, but the screen was already a bit packed and it just wasn't important because you can keep track of days by doing math with either your water or food.
The not dieing bug has been fixed.
I think...
Harsh words from the K man about Escape from Strong Castle.
http://www.slimesalad.com/forum/viewtopic.php?t=4328
http://www.slimesalad.com/forum/viewtopic.php?t=4328



