Baconlabs wrote:
MINECRAFT: ADVENTURE MODE
WHAT CAN AND CAN'T BE DONE
(Foreword: You can activate Adventure Mode as of Minecraft 1.3.1 by activating cheats on a server and typing "/gamemode 2". Gamemode 2 is Adventure Mode - you can change it back to Survival with "/gamemode 0" or Creative with "/gamemode 1")
If you've been paying attention to Mojang behind the scenes of Minecraft over the last few years, you may have heard of a mysterious "Adventure Mode" they've been planning in which players would be unable to place or destroy blocks. At first, this seems to eliminate the purpose of Minecraft, reducing it to a boring explore-the-world kind of "game" with little to do, nothing to collect, and almost no means of surviving or defending yourself. For now, this is just a beta mode for developers and testers to tinker with and plan for, right? What can ordinary users do with this odd, restrictive game mode?
A hell of a lot, if you know what to do! The process of making an Adventure Map is simple - start a world in Survival or Creative with cheats turned on, build your world in Creative Mode, and finish it in Adventure Mode before sending the map file to someone else. There are countless nuances that go into making a GOOD Adventure Map, but for now I will focus strictly on what the player can and cannot do in Adventure Mode that will influence map making and puzzle designing.
WHAT YOU CAN DO:
BASIC MOVEMENT
All ordinary controls for movement function the same as in any other mode. Jumping, sprinting, climbing, and swimming all work normally.
BASIC COMBAT
Swords and tools can be used to damage mobs, as can a bow and arrow. Weapons and tools break over time like in Survival. Critical hits, blocking, and charged shots with a bow work normally; mob AI is unchanged.
EQUIPMENT
Players still have access to the inventory screen and can manage their armor slots; all armor types, including pumpkins, work normally.
ITEM COLLECTION
The available means of collecting items include getting mob drops, looting chests / dispensers / furnaces / brewing stands, trading with villagers, trampling plants on tilled soil, fishing, picking up debris from an explosion, and using certain tools on mobs (see below.)
TOOLS
Most tools are robbed of their primary function, but some can be used for alternate tasks, such as fighting mobs (mentioned above.) Tools that retain some or all of their functions in Adventure Mode include fishing and hooking mobs with a fishing pole, activating TNT with flint & tinder, and shearing sheep for wool and mooshrooms for mushrooms.
MOB INTERACTION
Again, most mob AI is completely unchanged, including the following behaviors: Wheat, meats, and raw fish can be used normally to attract, heal, or breed certain mobs; wolves and cats can be tamed normally with bones and raw fish; saddles can be placed on pigs, and saddled pigs can be ridden; the line of sight mechanic for cats and Endermen is unchanged; dyes can be used on sheep normally; cows and mooshrooms can be milked for milk and mushroom stew.
ITEM USE
A number of items, especially those that are "thrown" rather than "placed", retain their usage in Adventure Mode, including mob-spawning eggs, chicken eggs, snowballs, splash potions, experience potions, Eyes of Ender (for locating strongholds; they cannot be placed into an End Portal), and most notoriously, Ender Pearls. Please note that the warping ability of Ender Pearls can easily be abused to sequence break your map, so take care if you plan to include Endermen or Ender Pearls in your map.
NON-USABLE ITEMS
Items that are "used" while staying in your inventory still function normally, including clocks, compasses, maps, books & quills, and written books.
FOOD & DRINK
The hunger bar is intact and the player still needs to eat to survive. All food items can be eaten normally except for Cake, which needs to be placed by the map maker in order to be used. Potions and buckets of milk can be drunk normally.
ITEM PRODUCTION
Items can still be processed to yield new or improved items. Brewing stands, furnaces, and enchanting tables retain their functions. Crafting tables can also be used to combine and craft items, however this can lead to players deliberately or inadvertently breaking your game through changing their inventory, and crafting may be disabled in a future update of Adventure Mode. Distribute crafting tables wisely.
REDSTONE
Redstone triggers are vital to making interesting, challenging puzzles in an Adventure Map. All fundamental redstone triggers and certain objects powered by redstone can be interacted with. Available triggers include pressure plates, tripwires, buttons, levers, and detector rails; mechanisms that can be affected manually include wooden doors, trapdoors, fence gates, and note blocks.
MINECARTS & BOATS
Minecarts and Boats can still be placed on rails and water, respectively. Minecarts can be steered manually at a slow speed and interact with rails, powered rails, and detector rails normally; when broken, it will drop itself. Minecarts with chests can be used normally and will drop minecarts and chests when broken. Minecarts with furnaces can be propelled with coal or charcoal normally and will drop minecarts and furnaces when broken. Boats can be steered normally and will break and occasionally drop lily pads on contact; when broken by the player, it will drop itself; when rammed and splintered, it will drop sticks and wood. Take note that this can be exploited for a variety of resources - distribute boats appropriately.
CAULDRONS
Cauldrons are a unique case in Adventure Mode. Their only function is to give the player water to fill glass bottles with. They can be filled with water buckets (emptying the bucket in the process) or over time when exposed to rain. Water cannot be removed from the cauldron with a bucket.
MISCELLANEOUS
Paintings can be destroyed but not placed by the player; the dropped painting can be used to trigger a pressure plate. Items can be thrown onto wooden pressure plates to keep them active (many maps provide large amounts of "dummy" items, such as slime balls, for this purpose.) Arrows can be shot directly onto pressure plates to trigger them. Records and jukeboxes function normally. Sleeping in a bed functions normally. Left- or right- clicking on Redstone Ore will cause it to emit a small amount of light.
CREEPERS
Creepers are as great a hazard to your map as they would be in any other mode, and have caused technical and aesthetic problems when exploding near carefully crafted structures and redstone circuitry. Their explosions can also be exploited to acquire anything your map is made of, create shortcuts through your map, or to bypass it all together. To be safe, keep every playable inch of your map well-lit and only use Creepers in extremely secure, contained environments, such as pits and rooms barricaded with Obsidian.
WHAT YOU CANNOT DO:
THE CATCH-ALL
Most things that cannot be done will relate back at some point to the original rule of Adventure Mode: "Can't place blocks, can't destroy blocks."
PLANTING
No plant or seed or mycoid or hell blister of any sort can be planted or farmed. Soil cannot be tilled (but tilled soil can be trampled.) Bonemeal does not work for any purpose other than dyeing wool and sheep. Shears cannot be used to collect plantlife.
BURNING
Flint & Tinder cannot be used to generate fire or ignite portals. Fire Charges cannot be used for said purposes unless loaded into and launched from a Dispenser.
EXTINGUISHING
Fire cannot be extinguished directly, but it can be affected indirectly with water or block maneuvering. Similarly, portals cannot be broken by hand or tool. To break a portal, either have a dispenser pour water or lava directly into the face of the portal, or cause an explosion nearby. This, in combination with the ability to create portals with launched Fire Charges (mentioned above), gives the map maker the option to give players limited control of the map's portals.
WATER AND LAVA
Water and lava cannot be picked up with buckets, and glass bottles cannot be filled from water outside of a cauldron. Bucket functionality inside a Dispenser, however, remains unchanged.
MOB SPAWNERS
Mob spawners cannot be destroyed or illuminated directly by the player. Monster Eggs cannot be destroyed by the player, but will break if the player damages a Silverfish out in the open.
STRINGS AND TRIPWIRES
It is impossible to break a Tripwire by hand or with Shears. A tripwire line can be broken indirectly by having a liquid flow into it or pushing into it with a piston.
This is all from one day's worth of testing. Use this knowledge to devise creative, interesting challenges for your map, and be careful of things that can break it! I will return in the future to discuss the elements of what makes an Adventure Map fun and worthwhile and will offer tips on how to make it interesting, encouraging, and worthwhile. See you guys later!
WHAT CAN AND CAN'T BE DONE
(Foreword: You can activate Adventure Mode as of Minecraft 1.3.1 by activating cheats on a server and typing "/gamemode 2". Gamemode 2 is Adventure Mode - you can change it back to Survival with "/gamemode 0" or Creative with "/gamemode 1")
If you've been paying attention to Mojang behind the scenes of Minecraft over the last few years, you may have heard of a mysterious "Adventure Mode" they've been planning in which players would be unable to place or destroy blocks. At first, this seems to eliminate the purpose of Minecraft, reducing it to a boring explore-the-world kind of "game" with little to do, nothing to collect, and almost no means of surviving or defending yourself. For now, this is just a beta mode for developers and testers to tinker with and plan for, right? What can ordinary users do with this odd, restrictive game mode?
A hell of a lot, if you know what to do! The process of making an Adventure Map is simple - start a world in Survival or Creative with cheats turned on, build your world in Creative Mode, and finish it in Adventure Mode before sending the map file to someone else. There are countless nuances that go into making a GOOD Adventure Map, but for now I will focus strictly on what the player can and cannot do in Adventure Mode that will influence map making and puzzle designing.
WHAT YOU CAN DO:
BASIC MOVEMENT
All ordinary controls for movement function the same as in any other mode. Jumping, sprinting, climbing, and swimming all work normally.
BASIC COMBAT
Swords and tools can be used to damage mobs, as can a bow and arrow. Weapons and tools break over time like in Survival. Critical hits, blocking, and charged shots with a bow work normally; mob AI is unchanged.
EQUIPMENT
Players still have access to the inventory screen and can manage their armor slots; all armor types, including pumpkins, work normally.
ITEM COLLECTION
The available means of collecting items include getting mob drops, looting chests / dispensers / furnaces / brewing stands, trading with villagers, trampling plants on tilled soil, fishing, picking up debris from an explosion, and using certain tools on mobs (see below.)
TOOLS
Most tools are robbed of their primary function, but some can be used for alternate tasks, such as fighting mobs (mentioned above.) Tools that retain some or all of their functions in Adventure Mode include fishing and hooking mobs with a fishing pole, activating TNT with flint & tinder, and shearing sheep for wool and mooshrooms for mushrooms.
MOB INTERACTION
Again, most mob AI is completely unchanged, including the following behaviors: Wheat, meats, and raw fish can be used normally to attract, heal, or breed certain mobs; wolves and cats can be tamed normally with bones and raw fish; saddles can be placed on pigs, and saddled pigs can be ridden; the line of sight mechanic for cats and Endermen is unchanged; dyes can be used on sheep normally; cows and mooshrooms can be milked for milk and mushroom stew.
ITEM USE
A number of items, especially those that are "thrown" rather than "placed", retain their usage in Adventure Mode, including mob-spawning eggs, chicken eggs, snowballs, splash potions, experience potions, Eyes of Ender (for locating strongholds; they cannot be placed into an End Portal), and most notoriously, Ender Pearls. Please note that the warping ability of Ender Pearls can easily be abused to sequence break your map, so take care if you plan to include Endermen or Ender Pearls in your map.
NON-USABLE ITEMS
Items that are "used" while staying in your inventory still function normally, including clocks, compasses, maps, books & quills, and written books.
FOOD & DRINK
The hunger bar is intact and the player still needs to eat to survive. All food items can be eaten normally except for Cake, which needs to be placed by the map maker in order to be used. Potions and buckets of milk can be drunk normally.
ITEM PRODUCTION
Items can still be processed to yield new or improved items. Brewing stands, furnaces, and enchanting tables retain their functions. Crafting tables can also be used to combine and craft items, however this can lead to players deliberately or inadvertently breaking your game through changing their inventory, and crafting may be disabled in a future update of Adventure Mode. Distribute crafting tables wisely.
REDSTONE
Redstone triggers are vital to making interesting, challenging puzzles in an Adventure Map. All fundamental redstone triggers and certain objects powered by redstone can be interacted with. Available triggers include pressure plates, tripwires, buttons, levers, and detector rails; mechanisms that can be affected manually include wooden doors, trapdoors, fence gates, and note blocks.
MINECARTS & BOATS
Minecarts and Boats can still be placed on rails and water, respectively. Minecarts can be steered manually at a slow speed and interact with rails, powered rails, and detector rails normally; when broken, it will drop itself. Minecarts with chests can be used normally and will drop minecarts and chests when broken. Minecarts with furnaces can be propelled with coal or charcoal normally and will drop minecarts and furnaces when broken. Boats can be steered normally and will break and occasionally drop lily pads on contact; when broken by the player, it will drop itself; when rammed and splintered, it will drop sticks and wood. Take note that this can be exploited for a variety of resources - distribute boats appropriately.
CAULDRONS
Cauldrons are a unique case in Adventure Mode. Their only function is to give the player water to fill glass bottles with. They can be filled with water buckets (emptying the bucket in the process) or over time when exposed to rain. Water cannot be removed from the cauldron with a bucket.
MISCELLANEOUS
Paintings can be destroyed but not placed by the player; the dropped painting can be used to trigger a pressure plate. Items can be thrown onto wooden pressure plates to keep them active (many maps provide large amounts of "dummy" items, such as slime balls, for this purpose.) Arrows can be shot directly onto pressure plates to trigger them. Records and jukeboxes function normally. Sleeping in a bed functions normally. Left- or right- clicking on Redstone Ore will cause it to emit a small amount of light.
CREEPERS
Creepers are as great a hazard to your map as they would be in any other mode, and have caused technical and aesthetic problems when exploding near carefully crafted structures and redstone circuitry. Their explosions can also be exploited to acquire anything your map is made of, create shortcuts through your map, or to bypass it all together. To be safe, keep every playable inch of your map well-lit and only use Creepers in extremely secure, contained environments, such as pits and rooms barricaded with Obsidian.
WHAT YOU CANNOT DO:
THE CATCH-ALL
Most things that cannot be done will relate back at some point to the original rule of Adventure Mode: "Can't place blocks, can't destroy blocks."
PLANTING
No plant or seed or mycoid or hell blister of any sort can be planted or farmed. Soil cannot be tilled (but tilled soil can be trampled.) Bonemeal does not work for any purpose other than dyeing wool and sheep. Shears cannot be used to collect plantlife.
BURNING
Flint & Tinder cannot be used to generate fire or ignite portals. Fire Charges cannot be used for said purposes unless loaded into and launched from a Dispenser.
EXTINGUISHING
Fire cannot be extinguished directly, but it can be affected indirectly with water or block maneuvering. Similarly, portals cannot be broken by hand or tool. To break a portal, either have a dispenser pour water or lava directly into the face of the portal, or cause an explosion nearby. This, in combination with the ability to create portals with launched Fire Charges (mentioned above), gives the map maker the option to give players limited control of the map's portals.
WATER AND LAVA
Water and lava cannot be picked up with buckets, and glass bottles cannot be filled from water outside of a cauldron. Bucket functionality inside a Dispenser, however, remains unchanged.
MOB SPAWNERS
Mob spawners cannot be destroyed or illuminated directly by the player. Monster Eggs cannot be destroyed by the player, but will break if the player damages a Silverfish out in the open.
STRINGS AND TRIPWIRES
It is impossible to break a Tripwire by hand or with Shears. A tripwire line can be broken indirectly by having a liquid flow into it or pushing into it with a piston.
This is all from one day's worth of testing. Use this knowledge to devise creative, interesting challenges for your map, and be careful of things that can break it! I will return in the future to discuss the elements of what makes an Adventure Map fun and worthwhile and will offer tips on how to make it interesting, encouraging, and worthwhile. See you guys later!



