Gentlemen, BEHOLD!
... Admittedly, no, it's not much yet. And it's not working quite the way I want it to. In order to get moved, you need to step on the pressure plate while moving towards the stairs, and then up you go. But if you just stop on the plate, you won't budge. Maybe if I pushed the plate back by one and added another piston to the base...
Anyway, in addition, we're short by a great many slimeballs. I'm going to try to work up
<64+> iron ingots to trade to James for
<32+> slime balls. (Reply to this if you want to bump either number up a notch)
Also! I got a new
Painterly Texture Pack, and I'm using it with MCPatcher this time! The advantages of these two combining forces include
-New colors for previously unchangeable palettes, such as Birch leaves and Swamp grass.
-New textures and animation for Lava and Water, plus a removal of the Water overlay, making it a little easier to see underwater
-Randomobs! Why pick just one texture for a mob when you can have them all? With this in place, any of the Painterly mobs can replace the ordinary Minecraftian ones; Jiang Shi vampires, sharkmen, and yetis will replace zombies; spiders will come in a practical rainbow of colors; pigs will have random faces, brown or pink skin, and may even have wings!; and of course the villagers now come in a HUGE variety, including fearsome neanderthal Testificates!, ghastly grinning green Goblins!, pink and brown Pigmen of questionable allegiance!, and sometimes Zoidberg.