We’ve got a plot scripting problem.
We want to put a large enemy graphic of a wagon into the town or layer 0. So I created the following script hayfield with the code as follows:
Code:
Script, hayfield, begin
variable (wagon)
wagon := load large enemy sprite (0)
put slice (wagon, 957, 0)
end
variable (wagon)
wagon := load large enemy sprite (0)
put slice (wagon, 957, 0)
end
The engine accepted this and loaded this. I went into the map data and entered it into the engine, as I usually do with these scripts but wagon did not show up. So I guess my mistake is in the script above.
We also tried to create a parent of map 0 but could not find any way to do this in the plot scripting dictionary. This was why we settled on the script above.
What we want to ultimately do is to make it so bales of hay can be moved to this wagon. It is for an optional side quest for extra money and exp points.
So if anyone knows how to get that wagon onto the Map 0 or another way to set that side quest up, please let us know. We are at a loss as to how to do it ourselves.
Thanks,
The high and mighty confused queen of the thirteenth tile on the bathroom floor



