I'm currently working on a rather large overhaul on a certain area, which will remain nameless until I'm completed with it. I still have several days of work left but will do a separate post about all of the updates/changes once it is complete.
In other news, I've never used any third party software to make graphics for the OHRRPGCE (besides a couple of "in-background bosses", which weren't even sprites and I wouldn't even count them). This made it extremely difficult for me to make certain graphics "look right". If you played The Omega, you'll know exactly what I mean when you face the Cadaverous Colossus towards the end of the game. It's the sorriest excuse for an enemy sprite that I think I've ever done.
With that being said, this area I've been working on required a boss sprite (not the CC) that is much larger than the OHRRPGCE's limitations. I decided to fire up GIMP and give it a shot. Here are the results:
Here is the boss from The Omega. Basically I had a friend draw this Blob and I colored/filtered it in Photoshop. I wouldn't even call it a sprite:
Here is the new version in Ruin. I know things can still be improved, but I believe it is a start. The best thing to me is that I'm finally over my fear of drawing big sprites outside of the OHRRPGCE. I'm really excited to make some more for the game later on down the road.
Cornbread Chemist




























