Post new topic    
Page «  1, 2, 3 ... 11, 12, 13 ... 16, 17, 18  »
Blubber Bloat
Send private message
 
 PostMon Apr 21, 2014 5:01 pm
Send private message Reply with quote
how odd
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal Slime
Send private message
 
 PostMon Apr 21, 2014 5:33 pm
Send private message Reply with quote
Meowskivich wrote:
how odd


What strikes you as "odd" exactly?
Cornbread Chemist
Liquid Metal Slime
Send private message
 
 PostWed Apr 30, 2014 8:43 pm
Send private message Reply with quote
Although the demo of Ruin released a couple years ago had a revamped introduction, it was the exact same length as The Omega's introduction. Many people expressed their concerns that it was just too long, and I finally agree with that statement.

I've managed to cut the introduction in half, and I believe that the message it delivered has remained intact. It might even be portrayed a bit better since things have sped up a bit.

Here's a preview of what it looks like now. I apologize for it being a bit grainy.

http://youtu.be/MIRKdl805H0

And here's a couple other things I've been working on recently:

Ruin0000

Ruin0002

Ruin0001

I'm also going back and doing some touch ups on the portraits.

fpoldfpnew2
Cornbread Chemist
Blubber Bloat
Send private message
 
 PostWed Apr 30, 2014 9:50 pm
Send private message Reply with quote
dat hair
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal King Slime
Send private message
 
 PostWed Apr 30, 2014 10:21 pm
Send private message Reply with quote
I like the portrait change. It looks good.

The main menu looks great too
Liquid Metal Slime
Send private message
 
 PostTue May 06, 2014 1:26 pm
Send private message Reply with quote
I've been spending the past few days off and on touching up some more sprites.



This bear sprite is probably the oldest remaining sprite of mine from The Omega. About the only thing I did to it in Ruin was add a shadow. While I do like the bear's stance, I've never really been happy with how it looks.

I decided to completely redraw it last night to make it look more proportional to an actual bear. Here is the result thus far:


Cornbread Chemist
Liquid Metal King Slime
Send private message
 
 PostTue May 06, 2014 2:13 pm
Send private message Reply with quote
Aww.. I feel sad about this one. The new sprite is good, but I loved the hulking ogre-bear pose of the old version
Liquid Metal Slime
Send private message
 
 PostTue May 06, 2014 2:35 pm
Send private message Reply with quote
You calling it an ogre bear makes me want to find a use for it again. V

I may recycle it somehow and use the old sprite later on in the game when things get "weird".
Cornbread Chemist
Blubber Bloat
Send private message
 
 PostTue May 06, 2014 4:17 pm
Send private message Reply with quote
Meatballsub wrote:


Oh no you di-nt

dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal Slime
Send private message
 
 PostTue May 06, 2014 5:23 pm
Send private message Reply with quote
Meatballsub wrote:
You calling it an ogre bear makes me want to find a use for it again. V

I may recycle it somehow and use the old sprite later on in the game when things get "weird".


Agreed. You should reuse that pose and just shade it so it looks like your newer style. The new bear is great too. Definitely more bear-like.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Liquid Metal King Slime
Send private message
 
 PostTue May 06, 2014 6:59 pm
Send private message Reply with quote
Meowskivich wrote:
Meatballsub wrote:


Oh no you di-nt


I lol'd.
Now, I can't unsee this bear's run way pose.



Oh and to not derail.
The second bear clearly has better technique but the first one has more character and design.
Liquid Metal Slime
Send private message
 
 PostWed May 07, 2014 12:52 am
Send private message Reply with quote
Thanks for the comments V I'll keep working on the new one and will most likely bring back the old one (after a slight rehash) later on in the game.
Cornbread Chemist
Blubber Bloat
Send private message
 
 PostWed May 07, 2014 1:17 am
Send private message Reply with quote
Meatballsub wrote:
Thanks for the comments V I'll keep working on the new one and will most likely bring back the old one (after a slight rehash) later on in the game.

That bear must be retained, and must be named "Sass-Bear Illa".
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal Slime
Send private message
 
 PostWed May 21, 2014 8:12 pm
Send private message Reply with quote
Hey guys,

Just wanted to give a quick update since I have been a bit quiet lately. I can assure you that progress on the game is steady, but some things are taking longer than anticipated to implement. I just recently overhauled the menu and questing system, as well as implemented major improvements (I think, anyways) to the crafting system.

I'm not going to post any teasers of the crafting system or the menus because I want it to be a surprise. Some very early screenshots of said items can be found above, but the final product looks and acts much different than that portrays.

Just to prove that work is still being done, here's a quick look at Alan's new portrait:



Lastly, two big things regarding the future of Ruin.

- It will most likely be released free of charge -

I'm still on the fence as to whether I will do this or not, but it is definitely possible. This in no way reflects the quality of the game itself, but rather a change of heart in how I'd like to present it. I have a feeling that releasing a game for free "could" attract more players as opposed to it costing something. Then again, people may take it more seriously if there was a price tag involved. It's hard to say what really would be best honestly, but I feel like I'm leaning towards it being free at this point.

Ruin is my biggest game undertaking yet, but it would be cool to have an established fan base for the next project I make. I think it would be easier to do that if this game turns out good and is distributed for free.

Having said that, I'd still make take donations or maybe do a "name your price" structure similar to Itch. There's always the new Paypal feature in the nightlies to consider as well. If I go the free route, the Android version would also be free unless the costs are astronomically high to have it that way.

- It will be released late August / early September 2014 (maybe) -

I have just written out a plan of everything that needs to be done before the game is ready for official release. At this point, I feel like worst case scenario would be a late August or early September release, which would include time for self-testing and third party testing. Obviously, if it is not ready by that point, I'll just push the date back, but I'd like to meet the soft deadline if possible.

I've had a couple people express interest in playtesting, but I still need a couple more volunteers to help stress the game when it is complete. I'm willing to pay, if necessary. Please contact me if you are interested in doing that.
Cornbread Chemist
Liquid Metal King Slime
Send private message
 
 PostThu May 22, 2014 2:59 am
Send private message Reply with quote
Meatballsub wrote:

- It will most likely be released free of charge -

I'm still on the fence as to whether I will do this or not, but it is definitely possible. This in no way reflects the quality of the game itself, but rather a change of heart in how I'd like to present it. I have a feeling that releasing a game for free "could" attract more players as opposed to it costing something. Then again, people may take it more seriously if there was a price tag involved. It's hard to say what really would be best honestly, but I feel like I'm leaning towards it being free at this point.


If you mean releasing it on Android, then free is really the way to go. The difference is basically like 5 downloads or 5000. And people don't look down on free games on the android platform, they expect them. Even the bigger games on there like angry birds and plants vs. zombies are free, or at least have a free version.
Display posts from previous:
Page «  1, 2, 3 ... 11, 12, 13 ... 16, 17, 18  »