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Slime Knight
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Updating old RPG Files 
 PostSat Jun 25, 2011 7:21 pm
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This question has probably been asked before, but...

I'm running the Mac version of OHRRPGCE and I was trying to basically open all my old games (Stop and The Seventh Day specifically), and when it tries to "update" the files, it locks down on updating the music titles. If I hit any key at that point OHRRPGCE-Custom crashes (Game just freezes and has to be forced closed).

Any thoughts? I just wanted to go in and see my old stuff and it isn't cooperating. Sad
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Liquid Metal King Slime
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Re: Updating old RPG Files 
 PostMon Jun 27, 2011 4:14 pm
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Shadowiii wrote:
This question has probably been asked before, but...

I'm running the Mac version of OHRRPGCE and I was trying to basically open all my old games (Stop and The Seventh Day specifically), and when it tries to "update" the files, it locks down on updating the music titles. If I hit any key at that point OHRRPGCE-Custom crashes (Game just freezes and has to be forced closed).

Any thoughts? I just wanted to go in and see my old stuff and it isn't cooperating. :(


Oh! Bug! Thank you for reporting this. Nobody has mentioned it before (that I recall)

What is the version number of the OHRRPGCE you are using? Is it the Zenzizenzic release build, or something else?

There might be some useful error messages in c_debug.txt g_debug.txt c_debug_archive.txt or g_debug_archive.txt (although I admit I can't remember exactly where those files are located in the Mac build.)

And I guess your newer games work okay? (anything new enough that it doesn't need to upgrade song name format?)
Liquid Metal King Slime
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 PostMon Jun 27, 2011 6:13 pm
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Speaking of bugs, I was talking on IRC about a bug that crashes the program sometimes when music loops.

And also about bugs that happen when games are reloaded in game.exe after having quit out of another.
( some music was carried over to the new game I heard, and palette colors were going wacky. )
Liquid Metal King Slime
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 PostMon Jun 27, 2011 6:19 pm
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Spoonweaver wrote:
Speaking of bugs, I was talking on IRC about a bug that crashes the program sometimes when music loops.


Is this the same as bug 797 ?
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=797

Spoonweaver wrote:
And also about bugs that happen when games are reloaded in game.exe after having quit out of another.
( some music was carried over to the new game I heard, and palette colors were going wacky. )


Do you have steps to reproduce this? I would definitely like to fix this.

And this sounds to me like two separate bugs that are both triggered the same way, one music problem and one palette cache problem.
Metal Slime
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 PostMon Jun 27, 2011 8:31 pm
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I've run into the "music/palette carryover" bug a lot recently. Seems to be caused by loading one game in a generic game.exe, then quitting that game and loading another one without closing the program first.

If you have both Fat Frog: The Movie and Vikings on your computer, you may be able to duplicate it (unless it's a gfx_directx exclusive thing or something, I think you mentioned not being able to test gfx_directx before?)
Those were the two games involved the first time I saw the bug. Watched the movie until the end, then went back to game.exe's game selector menu and went to play Vikings. When I went into the temple in the desert area, the "Vomitus battle/end credits" song from the Fat Frog movie had replaced the normal dungeon music.

I also got it to happen with several other combinations of games. Once when playing Vikings and then switching to one of my currently-unreleased games (the text and textboxes became oddly colored and lost their borders, but I think music was unaffected?) and again when testing out Okédoké and then switching to Fnrrf Ygm Schnish: Alleghany Hell School (same text/textbox color screwiness as before, the FYS:AHS title music had been replaced by Okédoké's title music, and all other music didn't play at all.) Trying Fat Frog: The Movie after FYS:AHS did the same thing (intro song replaced by FYS:AHS title song, weird text and textboxes, all other music replaced by total silence.)
So I'm guessing this probably happens with any two games when played right after the other with a regular game.exe.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
Slime Knight
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 PostMon Jun 27, 2011 11:35 pm
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Vikings updated fine and then ran. All modern games work fine too.

I'm guessing it's because Stop has a massive amount of music in it? But I let it sit for a substantial amount of time before declaring it "stuck."

I'll see what versions/updates I have when I get home. I'd just like to point out it updates certain files fine, just not mine. BOO HOO HOO. Sad
Luigi is almost as sexy as me!
Metal King Slime
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 PostFri Jul 01, 2011 12:08 am
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It looks likely that the bug in upgrading Stop and Seventh Day is a Mac-only bug, because I can't reproduce it.

I can't reproduce the music and palettes getting carried over either. So I'm going to assume that's a Windows-only bug, because of the annoying differences between Windows and Unix when it comes to file systems and deleting files.
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