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Red Slime
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Maptiles 
 PostMon Jun 20, 2011 10:25 pm
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Experimenting with maptiles, thoughts?

Liquid Metal Slime
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 PostMon Jun 20, 2011 11:13 pm
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Oh man, those first two layouts are great. There's some incoherence with the outline around the ice area, but it's barely noticeable, and I wouldn't pay any attention to it while playing a game.
That last one though, those leaves are really weird. It's a big arrangement of squares of leaves with some triangles, it looks like something I'd see in an odd-geometry world like Super Paper Mario. What are they for, anyway? Shrubs or trees? Either way, the design here doesn't work very well. I'd recommend going for a simpler, rounder style so that the trees/shrubs form more stable shapes.
The mountain is pretty good, though it cuts off a little abruptly near the top.

EDIT: Just to double-check, you didn't rip any of these, right?
Red Slime
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 PostMon Jun 20, 2011 11:32 pm
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The incoherence with the ice area is because I ran out of maptiles, I am capped for that place already. The leaves are for overhead experiment for a forest/mountain area, it is what I am currently working on. I was influenced by Chrono Triggers mountain areas that had overhead leaves.

I am ultimately trying to find some hybrid between ff4 and ff6 quality and break the obvious perception I see when I play OHR games and that is that I see 20x20 squares. None of this is finalized and it still looks blocky to a degree for me.

About ripped thing, the waterfall is basically an FF style waterfall and stairs on the ice place are "ripped" to a degree. They are just placeholders for now anyway.
Liquid Metal King Slime
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 PostMon Jun 20, 2011 11:39 pm
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Alk wrote:
The incoherence with the ice area is because I ran out of maptiles, I am capped for that place already.


Have you tried using a second layer?
Liquid Metal Slime
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 PostMon Jun 20, 2011 11:43 pm
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Alk wrote:
I ran out of maptiles

The latest versions of CUSTOM make this statement impossible.
If you use many many Layers in the map editor, you can assign a completely different tileset to each one, allowing as many tiles as you need.
Red Slime
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 PostMon Jun 20, 2011 11:43 pm
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James Paige wrote:
Alk wrote:
The incoherence with the ice area is because I ran out of maptiles, I am capped for that place already.


Have you tried using a second layer?


Yes, unless you can call upon other maptile sets for one area and I didn't know about that.
Red Slime
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 PostMon Jun 20, 2011 11:45 pm
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Baconlabs wrote:
Alk wrote:
I ran out of maptiles

The latest versions of CUSTOM make this statement impossible.
If you use many many Layers in the map editor, you can assign a completely different tileset to each one, allowing as many tiles as you need.


That's what I figured I don't have custom on my working pc so I draw everything in paint using the palette then I will eventually import that way. I haven't used this program in like 10 years so I don't know what all has changed. That is good to know though.
King Slime
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 PostMon Jun 20, 2011 11:56 pm
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Absolutly amazing. I would love to be able to draw that good.
 
 PostThu Jun 23, 2011 1:15 pm
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I give a two thumbs up. It's not really my style, and at first glance, I thought it was so bold the hero wouldn't show, but the hero shows up just fine, and they look great.
 
 PostSat Jun 25, 2011 1:33 pm
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Ah, so what you're looking to eliminate the grid your graphics? Smile

Good luck! Smile
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