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Liquid Metal Slime
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 PostThu Jun 09, 2011 5:01 am
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You need to refresh your class to choose the appropriate weapons.
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Super Slime
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 PostThu Jun 09, 2011 5:02 am
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Mystic wrote:
Is MegaTact supposed to have more than swords?

Yes. It also has sorcery.

If all you see is swords, you need to change classes and hit "Refresh/Preview." All of the game's equipment is included, although bags currently don't show up due to a bug. This might be for the best; bags are generally deceptively bad.
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Liquid Metal Slime
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 PostThu Jun 09, 2011 5:25 am
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Thanks to ya'll, I'm hooked on the PS Final Fantasy Tactics.
My latest method of gaining JP like crazy: punching a frog a million times.
I think I'll copy my current team's stats and go at megatact again.

(And healing it of course)
Liquid Metal King Slime
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 PostThu Jun 09, 2011 4:10 pm
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A minor request. I know you mentioned that the interface was designed to be friendly to mobile devices-- that is why it is tall and narrow. However, those blocks of content look pretty well organized and rearrangeable. Is there any hope of an (optional) wide-screen layout? The giant swathe of empty space on the left side of my screen is more than enough room for the lower-left info column, and the giant swath of space on the right side of my screen is more than enough space for the unit-actions menu.

I appreciate that I can play on an iPhone without a massive amount of zooming, but it is a shame that comes at a cost of so much scrolling up and down on the desktop.
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 PostThu Jun 09, 2011 4:38 pm
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Layout isn't my #1 priority right now, but I'll take a look at it down the road. I agree that most of the screen is wasted on standard resolutions.

Out of curiosity, what are you running? The current width is 750, which is perfect for 800x600 monitors, but I'm fine dropping support for them and moving up to the 21st century of 1024.
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Liquid Metal King Slime
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 PostThu Jun 09, 2011 5:00 pm
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Mogri wrote:
Out of curiosity, what are you running? The current width is 750, which is perfect for 800x600 monitors, but I'm fine dropping support for them and moving up to the 21st century of 1024.


I am running 1280 x 800 on a widescreen laptop. But according to this page 14% of users still use 1024 width, so going bigger than that does seem like a bad idea.

EDIT: Also, in Battle #36, I tried to have Bianca do "Secret Fist", but I cannot choose a target for it.
Liquid Metal Slime
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 PostThu Jun 09, 2011 5:04 pm
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Baconlabs: I wasn't sure what you meant by "Mid Tier" equipment. It might have been better to specify "stuff you'd realistically have up until X point in the game," heh.
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Liquid Metal King Slime
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 PostThu Jun 09, 2011 5:06 pm
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Maybe someone should write up a couple of tiers.
Liquid Metal Slime
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 PostThu Jun 09, 2011 5:09 pm
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Also Mogri, I am getting this on my Megatact page (No menus available):

Parse error: syntax error, unexpected '=', expecting ')' in /home/mogri/slimesalad.com/fft/abils.php on line 804

The problem with tiers is that there is simply too much stuff to look out for. You can't ban specific abilities, so Chirijaden(sp) is always gonna be obscene.
My website, the home of Motrya:
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Metal Slime
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 PostThu Jun 09, 2011 5:11 pm
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Mogri wrote:
Layout isn't my #1 priority right now, but I'll take a look at it down the road. I agree that most of the screen is wasted on standard resolutions.

Out of curiosity, what are you running? The current width is 750, which is perfect for 800x600 monitors, but I'm fine dropping support for them and moving up to the 21st century of 1024.


Fluid width?

People don't use 800x600 but people with obscenely large screens generally adjust the width of their windows to be around the same.
Liquid Metal King Slime
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 PostThu Jun 09, 2011 5:13 pm
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Why can't you ban abilities? You can easily ban them. You can ban whole jobs if need be.

You could make the tiers based off of points in the game. like say, tier one is point X in the game. So you could only really have This this and this.
Super Slime
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 PostThu Jun 09, 2011 5:15 pm
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JSH357 wrote:
Baconlabs: I wasn't sure what you meant by "Mid Tier" equipment. It might have been better to specify "stuff you'd realistically have up until X point in the game," heh.

This is going to be a built-in option at some point. The item data already contains indicators of when they're available, both in terms of story and effective level.

Quote:
Parse error: syntax error, unexpected '=', expecting ')' in /home/mogri/slimesalad.com/fft/abils.php on line 804

Yeah, yeah, it's fixed. I just noticed that the Bio series, the Space Storage attacks, and Holy Sword were missing their Add statuses.
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 PostThu Jun 09, 2011 5:18 pm
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derp I hit quote instead of edit
Quote:
Why can't you ban abilities? You can easily ban them. You can ban whole jobs if need be.

You could make the tiers based off of points in the game. like say, tier one is point X in the game. So you could only really have This this and this.

This will also be built in eventually.

A bit of history: FFT has been played by hand for a long time now under the name Super Tact. This is a tedious process that requires a moderator. Tournaments often run specific rulesets, sometimes modifying existing abilities for balance or variety. Mega Tact attempts to take all of that and automate it.
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 PostThu Jun 09, 2011 5:24 pm
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In battle 37, I noticed this in the action history window, and I was wondering if it was supposed to report the number of rounds left

Code:
Zoroaster (G) rots (rounds until death).


Also wondering if we will (eventually) get (limited) undo support. For example, I move to a position, and then while at that position and choosing my attack I realize I moved stupidly, and should have been one tile to the left.
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 PostThu Jun 09, 2011 5:53 pm
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James Paige wrote:
In battle 37, I noticed this in the action history window, and I was wondering if it was supposed to report the number of rounds left

Code:
Zoroaster (G) rots (rounds until death).

Should be fixed already.

Quote:
Also wondering if we will (eventually) get (limited) undo support. For example, I move to a position, and then while at that position and choosing my attack I realize I moved stupidly, and should have been one tile to the left.

Mwahaha! FFT's draconic movement rules strike again!

...Maybe.
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