Post new topic    
Page «  1, 2, 3 ... 8, 9, 10 ... 15, 16, 17  »
Liquid Metal King Slime
Send private message
 
 PostFri Jun 10, 2011 12:32 am
Send private message Reply with quote
Mogri wrote:
I mentioned that the equipment-altering abilities aren't implemented yet :)


My REAL question about that battle-- why did it allow me to use level 99 units in a battle that was only supposed to allow level 1?
Super Slime
Send private message
 
 PostFri Jun 10, 2011 1:49 am
Send private message Reply with quote
Because it apparently didn't check battle format other than max units. It's fixed.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
Send private message
 
 PostFri Jun 10, 2011 4:25 pm
Send private message Reply with quote
This game is so cool. Mogri, you are awesome.

I found another bug. In battle #34, my wizard cast Bolt 3 on square G5. yellow targetting tiles correctly showed that I would hit two of Baconlab's units. But when the attack actually happened, it targetted G4, hitting one of his units and two of mine.

Quote:
Cromwell (E) uses Bolt 3 on G4. Baguio (A) takes 58 damage. Aachen (D) takes 50 damage. Natalie (F) takes 80 damage.
Super Slime
Send private message
 
 PostFri Jun 10, 2011 5:42 pm
Send private message Reply with quote
James Paige wrote:
This game is so cool. Mogri, you are awesome.

I found another bug. In battle #34, my wizard cast Bolt 3 on square G5. yellow targetting tiles correctly showed that I would hit two of Baconlab's units. But when the attack actually happened, it targetted G4, hitting one of his units and two of mine.

Quote:
Cromwell (E) uses Bolt 3 on G4. Baguio (A) takes 58 damage. Aachen (D) takes 50 damage. Natalie (F) takes 80 damage.

Thanks! I'm glad you're enjoying it.

The battle log shows that you targeted the unit Natalie, not the tile G5. However, it also shows that Natalie was on G5 at the time the spell resolved. It turns out there was an off-by-one calculating units' locations for the purposes of slow actions. Thanks for the report.

(edit) You can now set caps on Brave and Faith in your battles. (This affects units' starting values only; they can still change mid-battle.)
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
Send private message
 
 PostFri Jun 10, 2011 7:35 pm
Send private message Reply with quote
Mogri wrote:
(edit) You can now set caps on Brave and Faith in your battles. (This affects units' starting values only; they can still change mid-battle.)


I just tried to violate the caps, and it let me-- does that mean it will automatically reduce the brave and faith to fit into the allowed range? Or does it mean the code to block out-of-range units is broken?

The former sounds better to me. It would also be nice if you could use units that are higher than the level cap, and it would just reduce their level to the cap.

I would also love it if you could get a warning if you place level 1 units in a level 99 battle.

Maybe a confirmation screen like:

Quote:

=Units=
Bob (Level 10 B50/F50) - OK!
Fred (Level 10 B50/F50) - OK!
Alice (Level 99 B50/F50) - Level will be reduced to 10!
Zoe (Level 1 B50/F50) - Warning: Level is 9 lower than max for this battle!
Pepe (Level 10 B60/F50) - Brave will be reduced to 50!

=Is this okay?=
[Confirm] [Cancel]
Super Slime
Send private message
 
 PostFri Jun 10, 2011 8:05 pm
Send private message Reply with quote
James Paige wrote:
I just tried to violate the caps, and it let me-- does that mean it will automatically reduce the brave and faith to fit into the allowed range? Or does it mean the code to block out-of-range units is broken?

The former sounds better to me. It would also be nice if you could use units that are higher than the level cap, and it would just reduce their level to the cap.

No, it just means I forgot to put in the checks.

I like the idea of auto-adjusting units' stats, but at least in the case of Br+Fa limits it doesn't make sense. This is something I'll definitely look at down the line, though.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
Send private message
 
 PostSat Jun 11, 2011 2:47 am
Send private message Reply with quote
Are these sprites in a style you would consider using? I can draw more, but I wanted to make sure these look like something you might actually want to use before I go any further.


Squire, Chemist, Knight, Archer, in M/F pairs

You could palette swap the two shades of blue to reds for team identity, and the hair and skin colors could get the same palette swap treatment if you wanted to get fancy.
Super Slime
Send private message
 
 PostSat Jun 11, 2011 2:59 am
Send private message Reply with quote
I could use those.

I'm thinking I could do image overlays for status effects, etc. I'd like to limit the number of possible overlays, so I'd still want the sprite to indicate at least team and direction. The team colors are very prominent on the squire and archer, but probably not prominent enough on the others.

(I will tell you right now though that someone is eventually going to complain that they don't strongly resemble FFT's units)
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
Send private message
 
 PostSat Jun 11, 2011 3:36 am
Send private message Reply with quote
Mogri wrote:
I could use those.

I'm thinking I could do image overlays for status effects, etc. I'd like to limit the number of possible overlays, so I'd still want the sprite to indicate at least team and direction. The team colors are very prominent on the squire and archer, but probably not prominent enough on the others.


Yeah, I can do directions. Overlays sound like a great idea for the non-Frog statuses :)

Mogri wrote:
(I will tell you right now though that someone is eventually going to complain that they don't strongly resemble FFT's units)


I figured that making them just slightly inspired by the FFT graphics rather than strongly based on them might deflect a little but of SquareEnix-Lawers-Cease-and-Desist-Letter-Risk

And the sprites I am making can just be placeholders until somebody with more spriting skill steps forward and volunteers.
Liquid Metal King Slime
Send private message
 
 PostSat Jun 11, 2011 4:53 am
Send private message Reply with quote
In battle 35 I used Earth Slash aimed down off the bottom of the map. It created five extra bogus rows at the bottom of the map
Slime Knight
Send private message
 
 PostSat Jun 11, 2011 5:08 am
Send private message Reply with quote
Yeah, I see that too. And I see this at the top:

Notice: Undefined index: h in /home/mogri/slimesalad.com/fft/battle-functions.php on line 384
Notice: Undefined offset: 6 in /home/mogri/slimesalad.com/fft/battle-functions.php on line 384
Notice: Undefined index: h in /home/mogri/slimesalad.com/fft/battle-functions.php on line 384
Notice: Undefined index: h in /home/mogri/slimesalad.com/fft/battle-functions.php on line 400
Notice: Undefined offset: 6 in /home/mogri/slimesalad.com/fft/battle-functions.php on line 400
Notice: Undefined offset: 8 in /home/mogri/slimesalad.com/fft/battle-functions.php on line 384
Notice: Undefined offset: 9 in /home/mogri/slimesalad.com/fft/battle-functions.php on line 384
Notice: Undefined offset: 9 in /home/mogri/slimesalad.com/fft/battle-functions.php on line 400
Notice: Undefined offset: 8 in /home/mogri/slimesalad.com/fft/battle-functions.php on line 400
Notice: Undefined index: h in /home/mogri/slimesalad.com/fft/battle-functions.php on line 400
Super Slime
Send private message
 
 PostSat Jun 11, 2011 6:24 am
Send private message Reply with quote
Aha, found it. It was happening when you aimed a four-directions ability off the map. (edit: unfortunately, this will persist in your current battle -- sorry!)

In related news, spears, sticks, and fabrics are now four-directional attacks (no more aiming diagonally).
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Slime Knight
Send private message
 
 PostSat Jun 11, 2011 10:07 am
Send private message Reply with quote
Heh, I know this will probably go in later, but after making an easy to make slip up I've discovered that there is no way to alter the title of a match once it has been issued, unless I've missed something?
Slime Knight
Send private message
 
 PostSun Jun 12, 2011 1:30 am
Send private message Reply with quote
In battle #59 it has Br+Fa: 40 to 70. Does this mean that the max combined value of brave and faith for all units in one team must be between 40 and 70? I have my units in team #35 set up like this but it won't allow me to enter battle #59.

If it helps, I'm seeing this:
"One or more of your units is above the maximum combined Brave+Faith for this battle (70)".
Super Slime
Send private message
 
 PostSun Jun 12, 2011 4:53 am
Send private message Reply with quote
It is talking about the combined value, yes. So you could have 40/30, 35/35, or similar. (I'm not convinced that's what Spoonweaver intended.)

@NeoSpade: I hadn't really thought of that, since it's not usually necessary. Is there a battle whose title you want changed?
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Display posts from previous:
Page «  1, 2, 3 ... 8, 9, 10 ... 15, 16, 17  »