I found another bug. In battle #34, my wizard cast Bolt 3 on square G5. yellow targetting tiles correctly showed that I would hit two of Baconlab's units. But when the attack actually happened, it targetted G4, hitting one of his units and two of mine.
I found another bug. In battle #34, my wizard cast Bolt 3 on square G5. yellow targetting tiles correctly showed that I would hit two of Baconlab's units. But when the attack actually happened, it targetted G4, hitting one of his units and two of mine.
The battle log shows that you targeted the unit Natalie, not the tile G5. However, it also shows that Natalie was on G5 at the time the spell resolved. It turns out there was an off-by-one calculating units' locations for the purposes of slow actions. Thanks for the report.
(edit) You can now set caps on Brave and Faith in your battles. (This affects units' starting values only; they can still change mid-battle.)
Mega Tact v1.1 Super Penguin Chef Wizard Blocks
(edit) You can now set caps on Brave and Faith in your battles. (This affects units' starting values only; they can still change mid-battle.)
I just tried to violate the caps, and it let me-- does that mean it will automatically reduce the brave and faith to fit into the allowed range? Or does it mean the code to block out-of-range units is broken?
The former sounds better to me. It would also be nice if you could use units that are higher than the level cap, and it would just reduce their level to the cap.
I would also love it if you could get a warning if you place level 1 units in a level 99 battle.
Maybe a confirmation screen like:
Quote:
=Units=
Bob (Level 10 B50/F50) - OK!
Fred (Level 10 B50/F50) - OK!
Alice (Level 99 B50/F50) - Level will be reduced to 10!
Zoe (Level 1 B50/F50) - Warning: Level is 9 lower than max for this battle!
Pepe (Level 10 B60/F50) - Brave will be reduced to 50!
I just tried to violate the caps, and it let me-- does that mean it will automatically reduce the brave and faith to fit into the allowed range? Or does it mean the code to block out-of-range units is broken?
The former sounds better to me. It would also be nice if you could use units that are higher than the level cap, and it would just reduce their level to the cap.
No, it just means I forgot to put in the checks.
I like the idea of auto-adjusting units' stats, but at least in the case of Br+Fa limits it doesn't make sense. This is something I'll definitely look at down the line, though.
Mega Tact v1.1 Super Penguin Chef Wizard Blocks
Are these sprites in a style you would consider using? I can draw more, but I wanted to make sure these look like something you might actually want to use before I go any further.
Squire, Chemist, Knight, Archer, in M/F pairs
You could palette swap the two shades of blue to reds for team identity, and the hair and skin colors could get the same palette swap treatment if you wanted to get fancy.
I'm thinking I could do image overlays for status effects, etc. I'd like to limit the number of possible overlays, so I'd still want the sprite to indicate at least team and direction. The team colors are very prominent on the squire and archer, but probably not prominent enough on the others.
I'm thinking I could do image overlays for status effects, etc. I'd like to limit the number of possible overlays, so I'd still want the sprite to indicate at least team and direction. The team colors are very prominent on the squire and archer, but probably not prominent enough on the others.
Yeah, I can do directions. Overlays sound like a great idea for the non-Frog statuses :)
Mogri wrote:
(I will tell you right now though that someone is eventually going to complain that they don't strongly resemble FFT's units)
I figured that making them just slightly inspired by the FFT graphics rather than strongly based on them might deflect a little but of SquareEnix-Lawers-Cease-and-Desist-Letter-Risk
And the sprites I am making can just be placeholders until somebody with more spriting skill steps forward and volunteers.
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Aha, found it. It was happening when you aimed a four-directions ability off the map. (edit: unfortunately, this will persist in your current battle -- sorry!)
Heh, I know this will probably go in later, but after making an easy to make slip up I've discovered that there is no way to alter the title of a match once it has been issued, unless I've missed something?
In battle #59 it has Br+Fa: 40 to 70. Does this mean that the max combined value of brave and faith for all units in one team must be between 40 and 70? I have my units in team #35 set up like this but it won't allow me to enter battle #59.
If it helps, I'm seeing this:
"One or more of your units is above the maximum combined Brave+Faith for this battle (70)".