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Liquid Metal King Slime
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 PostThu Jun 09, 2011 6:16 pm
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Mogri wrote:

Mwahaha! FFT's draconic movement rules strike again!

...Maybe.


Oh-- I haven't played FFT before, so I didn't realize it lacked that feature. Didn't the GBA tactics games like TOA and FFTA allow you to undo a single move?
Super Slime
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 PostThu Jun 09, 2011 6:59 pm
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James Paige wrote:
Mogri wrote:

Mwahaha! FFT's draconic movement rules strike again!

...Maybe.


Oh-- I haven't played FFT before, so I didn't realize it lacked that feature. Didn't the GBA tactics games like TOA and FFTA allow you to undo a single move?

FFTA did allow you to undo movement (but not actions, for obvious reasons). I never played Knight of Lodis, but I think LUCT had the same movement rules as FFT.

Things that are working now:
- Move-XX Up (Jp to your heart's content!)
- Half of Mp
- Damage preview on Two Swords-enabled attacks (note that FFT lacked this feature - don't get confused)

Things that were working before that I didn't mention:
- [Magic] Attack UP
- [Magic] Defense UP
- Concentrate
- Martial Arts
- Two Hands
- Throw Item
- Short Charge

So it's fairly safe to say that your support ability works now. Here's the ones that don't:
- Gained XX UP (but you don't gain Exp currently and Jp is useless)
- Train (but there are no monsters)
- Secret Hunt (see above)
- Monster Talk (ditto)
- Maintenance (because the attacks it prevents are unimplemented)
- Monster Skill (again)
- Equip Change

For reference, all movement commands should be working aside from Move-Find Item and some monster-only ones.
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Liquid Metal King Slime
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 PostThu Jun 09, 2011 7:38 pm
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My old deleted teams still show up on my Team selection field when confirming a team for battle.
Super Slime
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 PostThu Jun 09, 2011 7:46 pm
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Not anymore.
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Super Slime
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 PostThu Jun 09, 2011 9:00 pm
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http://www.slimesalad.com/fft/index.php?Fctn=3&id=42

You got humiliated.

(note to self: item-based immunities don't seem to be working Sad)

(oh wait, never mind, I just screwed up invite is all)

(on that note, the attack preview now correctly displays 0% on status-immune units)
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Liquid Metal King Slime
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 PostThu Jun 09, 2011 9:20 pm
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booo....
Super Slime
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 PostThu Jun 09, 2011 9:32 pm
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Boo on you for thinking that you could beat everything with one generic strategy. I can Draw Out and Talk Skill your Blade Graspers all day.

You weren't gonna beat anyone with that team anyway. Terrible speed, no way to pierce Blade Grasp (which should've been obvious, given the amount you relied on it). Item was a terrible secondary, since health isn't a concern with Chantage and you already had full status immunity. About the only thing you had going for you was complete immunity to most attacks.

Back to the drawing board.
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Liquid Metal King Slime
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 PostThu Jun 09, 2011 9:38 pm
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In battle 44, casting carbunkle:

Code:

Carbunkle

Notice: Undefined index: k in /home/mogri/slimesalad.com/fft/abils.php on line 1894

Notice: Undefined index: k in /home/mogri/slimesalad.com/fft/abils.php on line 1894
→Ypsiliforle (0%)
→Zaporozhye (4%)

    * Add: Reflect (100%)
Super Slime
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 PostThu Jun 09, 2011 10:13 pm
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James Paige wrote:
In battle 44, casting carbunkle:

Code:

Carbunkle

Notice: Undefined index: k in /home/mogri/slimesalad.com/fft/abils.php on line 1894

Notice: Undefined index: k in /home/mogri/slimesalad.com/fft/abils.php on line 1894
->Ypsiliforle (0%)
->Zaporozhye (4%)

    * Add: Reflect (100%)

Fixed; you should see much higher success rates for Carbunkle now. Reflect still doesn't work, though.
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Liquid Metal King Slime
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 PostThu Jun 09, 2011 10:21 pm
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Would it be crazy to ask for a preview of the percentage success rate of a teleport move?

EDIT: also, battle 30 has some crazyness going on while I try to target Kikuichimoji.

Many repeitions of:

Code:
Notice: Undefined index: t in /home/mogri/slimesalad.com/fft/maps.php on line 105

Notice: Undefined index: t in /home/mogri/slimesalad.com/fft/maps.php on line 105

Notice: Undefined index: h in /home/mogri/slimesalad.com/fft/maps.php on line 111

Notice: Undefined index: t in /home/mogri/slimesalad.com/fft/maps.php on line 111

Notice: Undefined index: t in /home/mogri/slimesalad.com/fft/maps.php on line 133

Notice: Undefined index: t in /home/mogri/slimesalad.com/fft/maps.php on line 135

Notice: Undefined index: h in /home/mogri/slimesalad.com/fft/maps.php on line 140


Plus a deformed map with an extra long column on the left
Super Slime
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 PostThu Jun 09, 2011 10:57 pm
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Yes, completely crazy. It's actually very simple: Teleport success% is 100 minus 10 for each square beyond your Move. I suppose I can put in an indicator for that.

That's not the first time I've seen a deformed map. Wish I knew what was causing it. Maybe I'll find out.
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 PostThu Jun 09, 2011 11:10 pm
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Mogri wrote:
Yes, completely crazy. It's actually very simple: Teleport success% is 100 minus 10 for each square beyond your Move. I suppose I can put in an indicator for that.


Okay, that does sound simple... But since I can move anywhere, how can I know where my natural range ends?

Mogri wrote:
That's not the first time I've seen a deformed map. Wish I knew what was causing it. Maybe I'll find out.


I used an attack that targets in a straight line, and aimed it down off the bottom of the map.

Another issue I just noticed in battle 53 is that it appears to have allowed me to use my level 99 units in a battle with a max unit level of 1... I guess I will have to wait until the battle starts to see if my units get automatically leveled-down. (but it sucks because i was just testing too see the error message, and those definitely were not the units I wanted to use)
Liquid Metal Slime
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 PostThu Jun 09, 2011 11:12 pm
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The move stat is exact. You can gauge your movement range from it. Terrain does inhibit it, but I am pretty sure Teleport ignores terrain.
My website, the home of Motrya:
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Liquid Metal King Slime
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 PostThu Jun 09, 2011 11:55 pm
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In battle 53, since I unfairly have level 99 characters, i thought I would make them beat each other up a bit before I go kill JSH... I used Armor Break on one of my own allies, and saw:

Code:

Armor Break

Notice: Undefined index: add in /home/mogri/slimesalad.com/fft/abils.php on line 2302
→Zaporozhye (49%)


      Warning: Invalid argument supplied for foreach() in /home/mogri/slimesalad.com/fft/battle-functions.php on line 980
Super Slime
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 PostFri Jun 10, 2011 12:15 am
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I mentioned that the equipment-altering abilities aren't implemented yet Smile
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