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Liquid Metal Slime
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Poison/Regen registers 
 PostSat Jun 04, 2011 10:36 pm
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Via chaining in my game I have an attack that adds poison the player and regen to the monster. I have the damage to set to non-randomizing so that the player and monster should have an equal amount of damage on their poison/regen registers.

However, when the register actually causes damage these amount vary. For instance, the player might have a poison register of 20 but only take 18 damage.

Is the damage caused by a poison or a regen register randomized on each period of damage output? If not, what might be causing these fluctuations? It isn't really a big deal, but I'm curious.
Super Slime
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 PostSat Jun 04, 2011 11:28 pm
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There's a slight random factor on the tick damage, yes.
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Metal Slime
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 PostSat Jun 04, 2011 11:49 pm
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I never even thought of this. It would be nice to have the option to disable randomness in the damage caused by poison and regen states.
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