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Red Slime
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Refreshing a Buff's delay? 
 PostThu May 26, 2011 6:27 pm
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Hiya, sorry if this is a basic question...
I'm trying to figure out how to refresh a stat buff's delay during combat.

For example...

Let's say I cast (Max stat) Attack Up with a 30 second delay chained attack for removing the buff. Before it wears off, I cast Attack Up again to refresh the delay back up to 30 seconds.

Thank you for your time!
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Metal Slime
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 PostThu May 26, 2011 7:40 pm
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This does not seem to be a basic question at all. I cannot think of any simple way to accomplish this with the current battle system. I think it MIGHT be possible using a rather terrifying system of tags and "instead" chains for every possible stat buff:
*Have every stat buff attack chain to a NEW attack if the target is already buffed
*Have this NEW attack set a tag that will nullify the OLD stat debuff attack
*Have this NEW attack no-delay chain to the same stat debuff attack
*When an OLD stat debuff comes up, instead of debuffing, it turns the tag off so that the NEW stat debuff knows to work
*Make all stat buffs target all heroes, because there is no way to get this scheme to work for single targets at a time

If this sounds like it might be worth the effort to you, Mewmew, we can work together to try to actually put all of that into a workable form. But I think you'd probably be better off just waiting for stat buffs to be implemented as their own form of awesome.
I am Srime
Red Slime
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 PostFri May 27, 2011 8:34 pm
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Eek! Wow... that sounds like an awful lot of work, and very limited! Thank you for taking the time to respond! Also, thank you for your offer, but I guess I can wait for the build once it has been implemented. XD ♥
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